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Longbows vs. Chu-Ko-Nus?

Discussion in 'Civ5 - General Discussions' started by Vajrajina, Oct 20, 2014.

  1. Illianor123

    Illianor123 Warlord

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    Aug 26, 2014
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    293
    3 move scouts (scouting III) finding ruins to become archers also can get three shots.

    Both options very unlikely, but they are very fun when they happen.
     
  2. Karmah

    Karmah Emperor Supporter

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    Or maybe if you get gifted pocatello scout as england by a city state , with early war they are easy to get promoted since they have decent fight stat with def bonus if needed. But again it s pretty much a miracle combination.
     
  3. shaglio

    shaglio The Prince of Dorkness

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    Also, Denmark with CS gifted CKN's with Logistics, after disembarking (debarking?) can attack 3 times.
     
  4. dasaard200

    dasaard200 Prince

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    Aug 9, 2014
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    We of the Traveling Hoard, do prefer Longbows, for ACCURATE 3 RANGE, vs. 2 attacks with a 2 range, lesser firepower unit.
    Our Battle Sages point out that while MASS has a quality of its own; Quality, and mass win more wars .

    Also, for shaglio; disembarking and debarking have both been used in the histories; although the first is preferred.
    (pun warning) debarking comes from dedog .
     
  5. kingsbury

    kingsbury Warlord

    Joined:
    Oct 26, 2014
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    CKN might be good for defense if you don't have anywhere to stack units or back up. But for the vast majority of situations longbows are better. Anyone that says otherwise doesn't know what they are talking about.

    I totally agree with bringing workers to clear forests. I think of them like combat engineers.
     

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