Longer Eras - Historic for Vox Populi / Community Balance Patch

Leonidus

Chieftain
Joined
May 15, 2020
Messages
1
There is a way to make the Vox Populi compatible/amenable to the Longer Eras - Historic. Here is what to do. Tweak these values as you like to your own preference.

use Notepad++
use Longer Eras - Historic
use Vox Populi

In the Historic.xml:
ResearchPercent>200</ResearchPercent
<Set Flavor="5"/>
<Where UnitType="UNIT_SETTLER"/>

In the CoreDefines.sql of (2) Community Balance Overhaul\Balance Changes\:
Add to -- Deal Durations
UPDATE GameSpeeds SET DealDuration = '50' WHERE Type = 'GAMESPEED_HISTORIC';

Add to -- Instant Yield Values
UPDATE GameSpeeds SET InstantYieldPercent = '300' WHERE Type = 'GAMESPEED_HISTORIC';

Change in -- City Stuff
UPDATE Defines SET Value = '20' WHERE Name = 'CULTURE_COST_FIRST_PLOT';
UPDATE Defines SET Value = '10' WHERE Name = 'CULTURE_COST_LATER_PLOT_MULTIPLIER';
UPDATE Defines SET Value = '1.2' WHERE Name = 'CULTURE_COST_LATER_PLOT_EXPONENT';

Change in -- Golden Ages
UPDATE Defines SET Value = '1000' WHERE Name = 'GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS';


Note that the InstantYieldPercent of 300 is high, but I kind of like it that way. Make it how you like it.

You could also change the city defense parameters so that civs with early era unique units aren't kind of screwed. These are:

UPDATE Defines SET Value = '300' WHERE Name = 'MAX_CITY_HIT_POINTS';
UPDATE Defines SET Value = '500' WHERE Name = 'CITY_STRENGTH_DEFAULT';
UPDATE Defines SET Value = '350' WHERE Name = 'CITY_STRENGTH_UNIT_DIVISOR';
etc.
 
does this change production of units/buildings or only how long it takes to research each tech? looking to keep production of units/buildings to standard speed but want time it takes to research each tech to marathon speed. is that possible?
 
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