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Longer Eras - Historic for Vox Populi / Community Balance Patch

Discussion in 'Mods Repository' started by Leonidus, May 15, 2020.

  1. Leonidus

    Leonidus Chieftain

    Joined:
    May 15, 2020
    Messages:
    1
    There is a way to make the Vox Populi compatible/amenable to the Longer Eras - Historic. Here is what to do. Tweak these values as you like to your own preference.

    use Notepad++
    use Longer Eras - Historic
    use Vox Populi

    In the Historic.xml:
    ResearchPercent>200</ResearchPercent
    <Set Flavor="5"/>
    <Where UnitType="UNIT_SETTLER"/>

    In the CoreDefines.sql of (2) Community Balance Overhaul\Balance Changes\:
    Add to -- Deal Durations
    UPDATE GameSpeeds SET DealDuration = '50' WHERE Type = 'GAMESPEED_HISTORIC';

    Add to -- Instant Yield Values
    UPDATE GameSpeeds SET InstantYieldPercent = '300' WHERE Type = 'GAMESPEED_HISTORIC';

    Change in -- City Stuff
    UPDATE Defines SET Value = '20' WHERE Name = 'CULTURE_COST_FIRST_PLOT';
    UPDATE Defines SET Value = '10' WHERE Name = 'CULTURE_COST_LATER_PLOT_MULTIPLIER';
    UPDATE Defines SET Value = '1.2' WHERE Name = 'CULTURE_COST_LATER_PLOT_EXPONENT';

    Change in -- Golden Ages
    UPDATE Defines SET Value = '1000' WHERE Name = 'GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS';


    Note that the InstantYieldPercent of 300 is high, but I kind of like it that way. Make it how you like it.

    You could also change the city defense parameters so that civs with early era unique units aren't kind of screwed. These are:

    UPDATE Defines SET Value = '300' WHERE Name = 'MAX_CITY_HIT_POINTS';
    UPDATE Defines SET Value = '500' WHERE Name = 'CITY_STRENGTH_DEFAULT';
    UPDATE Defines SET Value = '350' WHERE Name = 'CITY_STRENGTH_UNIT_DIVISOR';
    etc.
     
  2. ryanmusante

    ryanmusante Regular Supporter

    Joined:
    Jan 4, 2018
    Messages:
    1,088
    Even marathon isn't as it could be, this just begs for all sorts of game balance issue.
     
    vyyt likes this.
  3. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
    Messages:
    1,356
  4. rp03ev

    rp03ev Chieftain

    Joined:
    Dec 13, 2011
    Messages:
    70
    does this change production of units/buildings or only how long it takes to research each tech? looking to keep production of units/buildings to standard speed but want time it takes to research each tech to marathon speed. is that possible?
     

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