Hey all,
Main page discussion on resources prompted me to bring @Deadstarre 's concepts here for further discussion. The shift towards tiles for city working means that resource imbalances are more noticeable. Let's figure that out.
I'm not looking for an overhaul, but let's find the worst offenders from both ends of the spectrum and bring them to the middle.
The current suggestion from Deadstarre:
Calendar
Citrus 1 ; 1 1 ; garden 1 1 ; 2
to 1 1 ; 2 ; garden 2 ; 2
Cocoa 1 1 ; 2 ; garden 1 1 ; 2
to 1 1 ; 1 1 ; garden 2 ; 2
Cotton 1 ; 1 2 ; caravansaries 1 1 ; 3
to 1 1 ; 1 ; caravansaries 1 2 ; 3
Dye 1 ; 1 1 ; amphitheatre 1 1 ; 3
to 1 ; 1 1 ; amphitheatre 1 1 ; 3
Incense 1 ; 1 1 ; temple 1 1 ; 2
to 1 ; 1 1 ; temple 1 1 ; 2
Silk 2 ; 2 ; amphitheatre 1 1 ; +10%
to 2 ; 1 1 ; amphitheatre 1 1 ; +10%
Spices 1 ; 1 1 ; market 1 1 ; 2
to 1 1 ; 1 1 ; market 1 1 ; 2
Sugar 1 1 ; 1 1 ; market 1 1 ; +10% growth
to 1 1 ; 1 1 ; market 1 1 ; +10% growth
Wine 1 1 ; 1 1 ; temple 1 1 ; 2
to 1 1 ; 1 1 ; temple 1 1 ; 2
Coffee 1 ; 2 ; grocer 2 1 ; +10%
to 1 ; 1 1 ; grocer 2 1 ; +10%
Tea 2 ; 1 1 ; grocer 2 1 ; +10%
to 2 ; 2 ; grocer 2 ; +10%
Tobacco 2 ; 2 ; grocer 3 ; 2
to 1 1 ; 1 1 ; grocer 2 1 ; 2
Olive 1 1 ; 1 1 ; arena 1 1 ; +10% growth
to 1 ; 1 1 ; arena 1 2 ; +10% growth
Perfume 1 ; 2 ; arena 2 ; 3
to 1 1 ; 1 1 ; arena 1 1 ; 3
Mining
Copper 1 ; 1 ; forge 2 ; +10%
to 1 ; 1 2 ; forge 1 ; +10%
Gems 1 ; 1 1 ; bank 2 1 ; +10%
to 1 2 ; 1 1 ; bank 2 1 ; +10%
Gold 1 1 ; 1 ; bank 3 ; +25% length
to 1 2 ; 1 1 ; bank 1 3 ; +25% length
Salt 1 ; 1 ; stoneworks 2 ; +10% growth
to 1 1 ; 1 1 ; stoneworks 1 1 ; +10% growth
Silver 1 ; 1 ; bank 1 1 1 ; +10%
to 1 1 ; 1 1 ; bank 1 1 ; +10%
Construction
Marble 2 ; 2 and +15% wonder ; stoneworks 1 1 ; +10%
to 2 ; 2 and +15% wonder ; stoneworks 1 ; +10%
Amber 1 1 ; 2 ; temple 1 1 ; 6
to 1 1 ; 1 1 ; temple 1 1 ; 6
Jade 2 ; 1 1 ; stoneworks 1 1 ; +25% length
to 1 1 ; 1 1 ; stoneworks 1 1 ; +25% length
Lapis 1 ; 2 ; amphitheatre 2 ; +25% length
to 1 1 ; 1 1 ; amphitheatre 1 1 1 ; +25% length
Trapping
Fur 1 ; 1 ; caravansaries 1 1 ; 6
to 1 ; 1 1 ; caravansaries 2 ; 6
Truffles 1 ; 1 1 ; caravansaries 2 ; 3
to 1 ; 1 1 ; caravansaries 1 2 ; 3
Ivory 1 ; 1 1 ; circus 3 ; +25% length
to 1 1 ; 1 1 ; circus 1 1 1 ; +25% length
Let's get stuck in.
G
Main page discussion on resources prompted me to bring @Deadstarre 's concepts here for further discussion. The shift towards tiles for city working means that resource imbalances are more noticeable. Let's figure that out.
I'm not looking for an overhaul, but let's find the worst offenders from both ends of the spectrum and bring them to the middle.
The current suggestion from Deadstarre:
Calendar
Spoiler :
Citrus 1 ; 1 1 ; garden 1 1 ; 2
to 1 1 ; 2 ; garden 2 ; 2
Cocoa 1 1 ; 2 ; garden 1 1 ; 2
to 1 1 ; 1 1 ; garden 2 ; 2
Cotton 1 ; 1 2 ; caravansaries 1 1 ; 3
to 1 1 ; 1 ; caravansaries 1 2 ; 3
Dye 1 ; 1 1 ; amphitheatre 1 1 ; 3
to 1 ; 1 1 ; amphitheatre 1 1 ; 3
Incense 1 ; 1 1 ; temple 1 1 ; 2
to 1 ; 1 1 ; temple 1 1 ; 2
Silk 2 ; 2 ; amphitheatre 1 1 ; +10%
to 2 ; 1 1 ; amphitheatre 1 1 ; +10%
Spices 1 ; 1 1 ; market 1 1 ; 2
to 1 1 ; 1 1 ; market 1 1 ; 2
Sugar 1 1 ; 1 1 ; market 1 1 ; +10% growth
to 1 1 ; 1 1 ; market 1 1 ; +10% growth
Wine 1 1 ; 1 1 ; temple 1 1 ; 2
to 1 1 ; 1 1 ; temple 1 1 ; 2
Coffee 1 ; 2 ; grocer 2 1 ; +10%
to 1 ; 1 1 ; grocer 2 1 ; +10%
Tea 2 ; 1 1 ; grocer 2 1 ; +10%
to 2 ; 2 ; grocer 2 ; +10%
Tobacco 2 ; 2 ; grocer 3 ; 2
to 1 1 ; 1 1 ; grocer 2 1 ; 2
Olive 1 1 ; 1 1 ; arena 1 1 ; +10% growth
to 1 ; 1 1 ; arena 1 2 ; +10% growth
Perfume 1 ; 2 ; arena 2 ; 3
to 1 1 ; 1 1 ; arena 1 1 ; 3
Mining
Spoiler :
Copper 1 ; 1 ; forge 2 ; +10%
to 1 ; 1 2 ; forge 1 ; +10%
Gems 1 ; 1 1 ; bank 2 1 ; +10%
to 1 2 ; 1 1 ; bank 2 1 ; +10%
Gold 1 1 ; 1 ; bank 3 ; +25% length
to 1 2 ; 1 1 ; bank 1 3 ; +25% length
Salt 1 ; 1 ; stoneworks 2 ; +10% growth
to 1 1 ; 1 1 ; stoneworks 1 1 ; +10% growth
Silver 1 ; 1 ; bank 1 1 1 ; +10%
to 1 1 ; 1 1 ; bank 1 1 ; +10%
Construction
Spoiler :
Marble 2 ; 2 and +15% wonder ; stoneworks 1 1 ; +10%
to 2 ; 2 and +15% wonder ; stoneworks 1 ; +10%
Amber 1 1 ; 2 ; temple 1 1 ; 6
to 1 1 ; 1 1 ; temple 1 1 ; 6
Jade 2 ; 1 1 ; stoneworks 1 1 ; +25% length
to 1 1 ; 1 1 ; stoneworks 1 1 ; +25% length
Lapis 1 ; 2 ; amphitheatre 2 ; +25% length
to 1 1 ; 1 1 ; amphitheatre 1 1 1 ; +25% length
Trapping
Spoiler :
Fur 1 ; 1 ; caravansaries 1 1 ; 6
to 1 ; 1 1 ; caravansaries 2 ; 6
Truffles 1 ; 1 1 ; caravansaries 2 ; 3
to 1 ; 1 1 ; caravansaries 1 2 ; 3
Ivory 1 ; 1 1 ; circus 3 ; +25% length
to 1 1 ; 1 1 ; circus 1 1 1 ; +25% length
Let's get stuck in.
G
Last edited: