Galgus
Emperor
- Joined
- Aug 22, 2012
- Messages
- 1,705
Lakes appear to be a fake feature, since simply inputting something like the code below seems to have no affect on them while changing other features.
I've tried to modify code from the Workable Mountains mod by replacing "mountain" with "lake", but that seems to simply crash the game on load.
I don't really understand the code behind that mod beyond it creating a tile under mountains.
____________________
If anyone knows a way to let a belief affect lake tiles, I'd welcome the insight.
Is it possible to make a belief add a free building and make that building reliant on the belief?
Code:
<Belief_FeatureYieldChanges>
<Row>
<BeliefType>BELIEF_LAKE_LEGEND</BeliefType>
<FeatureType>FEATURE_LAKE</FeatureType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>2</Yield>
</Row>
<Row>
<BeliefType>BELIEF_LAKE_LEGEND</BeliefType>
<FeatureType>FEATURE_LAKE</FeatureType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>2</Yield>
</Row>
</Belief_FeatureYieldChanges>
I've tried to modify code from the Workable Mountains mod by replacing "mountain" with "lake", but that seems to simply crash the game on load.
I don't really understand the code behind that mod beyond it creating a tile under mountains.
____________________
If anyone knows a way to let a belief affect lake tiles, I'd welcome the insight.
Is it possible to make a belief add a free building and make that building reliant on the belief?