Looking for Interesting Game Ideas . . .

comatosedragon

Emperor
Joined
May 5, 2008
Messages
1,172
Location
Rockingham VA {616}
Well, I've been browsing through the civilopedia for the past three hours, trying to come up with a fun new experience to play. I've been analyzing different trait combos, planing out the first 40 or so turns in my head based on starting techs, basicaly just trying to come up with something new and fresh to play. Then it hit me - I have never played an unrestricted leaders game. So, I'm going back to the drawing board, coming up with new scenarios based on all these new trait/starting tech/UU/UB options.

I was curious what interesting combos you guys out there in Forum Land have come up with, because I have wasted enough time preparing to play, and am ready to jump into a game!

As a side note, I assume that If I play India as an Expansive leader, I will still get +25% production speed to the Fast Worker, right?

<Playing BtS 3.17>
 
Yeah, you should still get the bonus to the worker production. Fast workers coming fast, woohoo! :cool:
 
Something I've been wanting to try, since playing BOTM12, is a huge donut map, with desert in the middle, and 18 civs. The civs will be spread out evenly around the donut, and the game would be absolutely epic. Don't play on anything faster than epic speed though.
 
Boudica of Rome. :D

Boudica of the Aztecs: easy to get super medics and fast whipping of a quickly promoted army.

Anyway, Boudica of pretty much any civ with a good melee unique unit: Sumeria, Japan, Vikings, Zulus, Greece.

Also, Stalin combined with a civ with melee unique unit: Industrious for the Pyramids (for Police State) and Aggressive for a boost to the UU.

Ramses of India, it's like giving Gandhi his old traits. Fast workers means faster chopping (as you can enter a forested non-hill tile and chop on the same turn) to get out the Industrious boosted wonders. Spiritual for frequent non-anarchy civics switches if you get the Pyramids, and maybe Shwedagon Paya.

Or try an Oracle -> Eduction slingshot. Several interesting leaders+civs combos for this.

Louis (IND/CRE) of China: great UB for cultural victories, comes at half price with Creative. Also half-priced libraries and a boost to wonders, both useful for cultural victories.
 
Worldbuild a map and take out all the copper, iron, horses or elephants. You will find this changes your usual teching path a lot. It will change your war strats a lot too.

Pick Monty, Pacal, Gilgamesh, Sitting Bull, Huyana Capac (I think all have no-metal UUs) so that early-game warring is still fun.

Enjoy! :)
 
I had a thought of removing all resources in wordbuilder. I mean tottally all inclooding floodplains.

Humans would have edge due to being able to adopt. But would be fun anyway.
 
comatosedragon,

I always thought that it would be a fun game to have all non-military resources grouped on different land masses. For example, Island #1 contains Sheep and Clams for food and Gems for luxury. Island #2 contains Corn and Crab for food, and Silver for luxury. Island #3 contains Deer and Fish for food, and Gold for luxury. Island #4 contains Cow and Fish for food, and Ivory for luxury. Etc.

Each continent would be separated by at least 4 water tiles so that it would be impossible to get a trade route before Astronomy*, giving each separate Island/Continent time to fully develop (or possible populate with Barbarians!) This would make Diplomacy key for these games to grow your cities, especially come the Industrial age, which is typically shortly after the discovery of Astronomy.

*Is 4 enough, or would it need to be 5?

Of course one would need to balance things a bit. For example, would I really want Gold on the same Island as Fish? Or perhaps I should save the mass amounts of Gold for a Crab-only island. Etc. Regardless, I think it would be fun way and unique way to play when you get bored of the "regular game." Also, I'm no coder, but I don't think this would be too difficult to code in a map script** so no mod would be necessary.

**especially after seing how complicated some map scripts are. Have you seen what the "Full of Resources" and "PerfectWorld" mapscripts? Holy Jebus!
 
I had a thought of removing all resources in wordbuilder. I mean tottally all inclooding floodplains.

Humans would have edge due to being able to adopt. But would be fun anyway.

In the BAT mod (which I added in with the BUG mod) there are a couple awesome map generator programs that will let you completely mess around with everything, including stuff like resources. You can set up a world with rare levels of a certain kind of resources (strategic, happy, or other) or with many sources resources, or any combination of the above. I have not tried it yet, but you could set up a map with low levels of everything.

While it would probably be an advantage for the human, it could also be very interesting. You'd probably fight a lot more wars just to secure resources but those wars might be a lot harder to fight if you've got no iron and no horses.

In the same map generator, you can do stuff like make the maps really tall and narrow or long and flat. You can allow flood plains on any terrain (which COMPLETELY changes the way you improve around a city.) You can add lots of rivers, which is nice for you, but that one works well for the AI as well.

In other words, you can just add in the mod, and then you don't have to go into the worldbuilder to mess with the map. I much prefer to play the game without knowing what the worldbuilder will tell me in 4000BC.
 
Use worldbuilder to create a natural fortress like a ring of mountains with only one narrow entrance consisting of wooded hills. Play it as an OCC game. Go with a protective industrious leader for you and surround yourself with some of the most aggressive leaders, Monte, Shaka etc. Your goal is to wonderspam and bulb your way to a great military advantage. Then go and conquer them.
:)
 
For fun I often turn to scenarios like Britain 450 or Europa Europa.
 
In the BAT mod (which I added in with the BUG mod) there are a couple awesome map generator programs that will let you completely mess around with everything, including stuff like resources. You can set up a world with rare levels of a certain kind of resources (strategic, happy, or other) or with many sources resources, or any combination of the above. I have not tried it yet, but you could set up a map with low levels of everything.

Is it possible to set it up so every single tile has a resource? That'd be a game I'd be really interested in playing but screwing around with the Full of Resources map script I couldn't quite reach that level...
 
One thing I did once was take the Earth 18 Civs map and research to make the resources more closely match what actual resources are present in the world today. Also did some adjustments to the terrain types, etc., by looking at Google maps (some deserts went to plains, etc.)
 
Play this:

-Deity
-Always War
-One City Challenge
-Conquest only

Enter the World Builder and put peaks around your BFC except for one tile so you have a choke point. Also make sure you have stragetic resources, if not add them.

Someone finished this and wrote a thread on it. Tried finding it but no success. Anyone know the link?
 
here are a few i have used at upper levels

Settler attack...move the settler like a scout three moves or more in the beginning.

Excel Promotion- only one type of promotion until the line runs dry

Island of Horror- Second city must be on an island (fractal)

Navy/Air centric civ- Aim for a specific type of military strength

Religion Color Coordination - the title says it all- Montezuma should be Islamic for instance

:scan:
 
An other idea is play with 18 AIs on a Duel Map size. Make sure you also have always peace on and time and cultural victory off. Play as Zara (for creative and UB momument) or Capac (industrious and financial) and then win a domination victory via culture. Extremely amusing!

Btw, the link for the OCC Always War Deity challenge is this: http://forums.civfanatics.com/showthread.php?t=254455 (I could find it now because the christmas theme was taken away and now the better search engine is in place.)
 
Play a Highlands map while aiming to get Machinery with the Oracle for super-early windmills, as a Financial leader. It actually gives you a reason to run Environmentalism for once.
 
Play as the mortal in the next Divine Intervention game! Look in the stories and tales subforum
 
I think an interesting idea would be a delayed communication game (or realistic communication problems). Basically it magnifies micromanagement problems with sprawling empires with realistic justification.

So realistically, if scouts can move only 4 squares a turn on roads, then how could your empire be have such coordinated reactions on a turn by turn basis? If you're attacked on the eastern border, how do cities in the west know to start building/sending troops?

Possible degrees of restriction:
Automated governors (with choices on emphasize whatever) on all non-capital cities.
Option of military reaction (whipping units/walls) to enemies in city culture radius.
Or preplanned orders. If a city is 2 turns out of communication range, give orders 2 turns in advance and follow through later. This could be a little slow so not recommended on marathon.
 
Top Bottom