I am wanting to create a map based of the Authagraph projection, which has the advantage of being infinitely tileable in all directions, (top/bottom tiling require 180 rotation), allows for Antarctic exploration, and keeps land mass and oceans reletivly the correct size by instead manipulating the angles between them.
If I then want to accurately describe transport across the legitimate paths to top and bottom, I need the top and bottom of the map to act like teleporter spots (like Bermuda Triangle) based on the new x coordinate = map_x_size - old_x (Already calculated the math)
This would allow the best option for a spherical map on a rectangular plane

If I then want to accurately describe transport across the legitimate paths to top and bottom, I need the top and bottom of the map to act like teleporter spots (like Bermuda Triangle) based on the new x coordinate = map_x_size - old_x (Already calculated the math)
This would allow the best option for a spherical map on a rectangular plane