Looking for some tips - Cultural Challenge

Echo of Celts

Just Plain Crazy
Joined
Jan 18, 2007
Messages
143
Location
Vancouver, Canada
Hello,

For my next game, I am planning on trying to achieve a cultural victory while only building 3 cities and was looking for some tips before I get started.

I am planning on playing on a huge map, 16 Civs, Marathon Speed, All victory types enabled.

1) What leader or traits would be the best for this challenge?

2) For my cities, would it be best to build my cities in a high production area for wonders or a high growth area for specialists.

3) I was planning on founding as many religions as possible, would this significantly effect my ability to churn out great artists?

4) Wonder spamming? Best idea or should I target specific wonders?

Anything else that you guys could suggest would be helpful.

Thanks,
 
In summary 1 city with cottages one with production(wonder spam) and one with loads of food. Note that there are tons of national wonders you won't be able to build with only 3 cities... liz mansa or ghandi are probably best for this(that i bts/warlords in vanilla ghandi is replaced by Saladin.
 
I am aware or the national wonders situation, makes it all the more challenging.

I was looking at going to use the following ones in the cities that they will make the most impact in:

National Epic - Most likely in Specialist City
Ironworks - Production City
Hermitage - Third City, allow it to catch up
Wall Street - Highest Cash City (One with most shrines maybe)

I havent thought of the last two I could use.

Also I was planning to try and found 4 - 6 Religions for as many Cathedrals as possible.

But I just realized that I need 4 Temples to build a Cathedral.. does this change on different map sizes/game speeds? Which one would allow me to build cathedrals with only 3 temples?
 
On standard map size you can build cathedral with only 3 cities. The cottage city is probably going to reach legendary first though because all those cottages are going to generate a helluva lot of research once you turn up the culture slider...
 
You probably want the globe theater or national park in the specialist city.

Also one of those cities will need to be a military city, my gues the production city during the off-wonder times.
 
You will not have many cathedrals... The best you can have are 21 temples - 7 cathedrals - only 2 per city + 1. And this already assuming you get all 7 religions spread to you.

You will probably want/need to utilize corporation culture... then again... with only 3 cities, there will not be that many ressources for the corps...
 
You don't need to found too many religions. Three religions will allow you to build three different cathedrals in each city, provided you have nine cities.

If your civ doesn't start with Mysticism, don't worry about the early religions and instead target Code of Laws (for Confucianism and Caste System) and Philosophy (for Taoism and Pacifism). Chances are, one of the early religions will spread to you and, at that point, you can go for Organized Religion and build Missionaries.
 
I think on a huge map with only 3 cities you can't build any cathedrals either. so you will have to come up with some creative ways to get it done. I won a cultural victory with only 6 cities as Pericles because his unique building allows you to run more artist specialists without resorting to caste system and relying on as many religious buildings. the key is also to build the Sistine Chapel wonder.
 
I think on a huge map with only 3 cities you can't build any cathedrals either. so you will have to come up with some creative ways to get it done. I won a cultural victory with only 6 cities as Pericles because his unique building allows you to run more artist specialists without resorting to caste system and relying on as many religious buildings. the key is also to build the Sistine Chapel wonder.

Yeah I am going to switch to a standard sized map with fewer Civs.

10 in total.
 
Forget wall street and iron works! They don't give culture and are a enormous investment. The key elements for the classical cultural victory are cathedrals, settled artists, old culture buildings (libraries, monasteries, monuments, old wonders),the culture slider and good diplomacy!
If you are playing BtS good diplomacy might not be enough. In Vanilla and warlords you could keep most AIs in peace forever with diplomatic efforts. This has become much more difficult in BtS. Now the AIs recognizes you are to weak and they will exploit that. So try not to fall totally behind in techs and military, but most important kiss your neighbours butt!
 
Forget wall street and iron works! They don't give culture and are a enormous investment. The key elements for the classical cultural victory are cathedrals, settled artists, old culture buildings (libraries, monasteries, monuments, old wonders),the culture slider and good diplomacy!
If you are playing BtS good diplomacy might not be enough. In Vanilla and warlords you could keep most AIs in peace forever with diplomatic efforts. This has become much more difficult in BtS. Now the AIs recognizes you are to weak and they will exploit that. So try not to fall totally behind in techs and military, but most important kiss your neighbours butt!

Yes, I have also been informed (I knew it, but overlooked it) that I cannot build any national wonders that require a over three buildings in cities.
 
It's a very nice challenge. I managed it in 1888 on a standard size continents map at prince level, epic speed. 2 AI's had built the Apollo program, but no spaceship components were built. Hathseputh missed a Diplomatic victory by 40 out of about 950 votes. I shudder at the tought of trying 18 civs.

I used Elizabeth (fin/phi). I had 3 inland riverside cities but without enough food to get much past size 10. My largest city was size 13. The general area had far too many plains. The alternative would be jungle however. That would have been more difficult early on but much better later.

I was able to found confucianism and islam and win the liberalism, music and economics race. You can't really keep up after that with only 3 cities.

I shared a continent with Tokugawa, Mansa, and Suryavarman. Mansa and Toku were well to the south, but Surya was pushed away in a crescent shaped area to the north of me with lots of tundra. He had six cities, of wich 2 were revolting all the time. He would declare war 4 times. He was easily driven off, but caused problems sabotaging improvements. It was a good thing I had built far more improvements than I could work.
I managed to keep Mansa and Toku happy even tough they hated each other:
Mansa by trading techs, and Toku by giving in to all his demands, and bribing him to go to war against Surya. I Think a lucky random event, giving a +3
boost with Toku helped a lot.

The other continent was all buddhist, and had Hathseputh, washington and Augustus Caesar, with Hathseputh and Washington with a clear tech lead over anyone else. Eventually everyone would go to war against Toku who did manage to defend himself!

London 412 culture, 85000 total

- Stonehenge
- Oracle (code of laws)
- Parthenon
- Great Library
- Sixtine chapel (very important)
- University of Sankore
- Heroic Epic
- National Epic

York 537 culture, 75000 total

confucian shrine
3 cathedrals
1 settled great artist
1 great work

Nottingham 489 culture, 76000 total

3rd city
hermitage
2 more cathedrals (never got christianity or judaism)
spiral minaret
2 settled great artists
2 great works

Important points:

You want good production everywhere. You need this for all the buildings and also for military. Enough food will be harder to find than 4 hills.

The national epic should go in a city that only has artist wonders. I generated far too many prophets and scientists. only 6 out of 17 were Artists. The heroic epic can go in the best production spot wich is likely the capital.

Your military teching will likely stop at riflemen and maybe cavalry, so England is very good.

Pacifism is a good wartime civic for this. If you are spiritual you can switch between organized religion for buildings and pacifism for generating GP's while building troops. If not spiritual you should think very carefully about when to switch.

It's important to build courthouses and buildings that produce espionage, and
perform regular counterespionage missions when some is at war with you, or if you detect spying.
 

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Well I gave it a test run last night.

Game 1: Invaded early by Charlemange - Destroyed
Game 2: Forgot to add the correct amount of AI's
Game 3: Early Barbarian Rush Event - Destroyed
Game 4: Was doing well, cranking out GA's, 3 Cities over 50k in cultural, on the path to Cultural Victory... however, Gilgamesh invade .. at Pleased... and despite my best efforts, my garrison of muskets was destroyed by his many... many calvalry.

So my I think my problem is focussing too much on the cultural win and neglecting my science and military. I cranked my cultural slider right after gunpowder. I assume I should wait a little longer.

I was falling too far behind in Tech aswell... with Mansu cranking them out 3x the pace I was.

I won the music race, then fell way behind.
 
Curious,

What skill level did you do this at?

You know, I may have to take this up myself. I won't use Liz since she was already played.
 
You know, with the parameters you've set for yourself, I'm wondering if you'd be better off playing on a smaller map and at a faster speed. On a Duel/Tiny map, you only need two temples to build a cathedral. Since you've limited yourself to only three cities, this characteristic of Duel/Tiny maps is leveraged. Also, with fewer opponents, you won't have as many diplomatic issues to contend with. With a larger number of opponents, it's far more difficult to get neutral, let alone friendly with, everyone. Finally, you're GA bombs would be leveraged better on Quick since the ratio of culture they provide is better than at any other speed.

Quick cultural games are excercises in focused play, however. Still, it may be worth thinking about.
 
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