Sostratus
Deity
Greetings, fellow fanatics!
As part of ongoing work on a comprehensive unit rebalance, I need to look at costs.
Some data I would be keen to get is how much production your cities make over the course of the game.
Specifically:
-How much does your "productive city" make in the middle ages, at industrialization, and in the atomic era?
-How much does a "normal city" make in the middle ages, at industrialization, and in the atomic era?
The difficulty you play at would be very useful to know as well. (And if you have apoc or SS mode on!)
I am having trouble getting a sense of how other people's production scales over the course of the game. With this type of data I can figure out how unit production costs should scale as a baseline.
There have been a lot of changes over the life of the game to how players develop economically - originally we had factory stacking, then we didn't, then they overhauled so many things. I think the first 2 eras have a good cost curve, but I am not convinced the curve fits quite right on either side of the renaissance and it's not clear to me that 650 is where the late game units should sit. But, I'd like to get a sense of what others face to be able to tune things better. (I would like to broadly turn down costs for some units but turn up maintenance.)
So next time you play, make a mental or physical note, and please let me know!
As part of ongoing work on a comprehensive unit rebalance, I need to look at costs.
Some data I would be keen to get is how much production your cities make over the course of the game.
Specifically:
-How much does your "productive city" make in the middle ages, at industrialization, and in the atomic era?
-How much does a "normal city" make in the middle ages, at industrialization, and in the atomic era?
The difficulty you play at would be very useful to know as well. (And if you have apoc or SS mode on!)
I am having trouble getting a sense of how other people's production scales over the course of the game. With this type of data I can figure out how unit production costs should scale as a baseline.
There have been a lot of changes over the life of the game to how players develop economically - originally we had factory stacking, then we didn't, then they overhauled so many things. I think the first 2 eras have a good cost curve, but I am not convinced the curve fits quite right on either side of the renaissance and it's not clear to me that 650 is where the late game units should sit. But, I'd like to get a sense of what others face to be able to tune things better. (I would like to broadly turn down costs for some units but turn up maintenance.)
So next time you play, make a mental or physical note, and please let me know!