Askia Muhammad
Warlord
- Joined
- Aug 15, 2019
- Messages
- 128
Maybe I’m alone in this but I felt that Civilization VI deviated from the earlier games in that it seems they tried their hardest to make a virtual board game.
I am really hoping they bring back some kind of immersion from earlier entries into the series. There are some things I like about Civ VI much more than it’s predecessors but I absolutely hate all of the gamey systems. They take me right out of feeling like I’m leading a nation and remind me that hey you’re playing a virtual board game.
I’m not asking for a simulator but I think they could do a bit more to make the game feel less like a board game and more like a proper game.
For one, I particularly hate the policy cards and this iteration of the world congress. I liked Agendas on paper but relationships and diplomacy in general seems to shallow in practice.
We also badly need some kind of movement QOL that will also help the AI conduct war.
For things I enjoy, I like the resource costs for units, I like loyalty as a concept but think it could use some added depth, I like the colorful style much better than prior titles, I like the design of civs generally a lot more than prior entries as they feel much more unique.
What are somethings you guys like about Civilization VI and some things you don’t like?
I am really hoping they bring back some kind of immersion from earlier entries into the series. There are some things I like about Civ VI much more than it’s predecessors but I absolutely hate all of the gamey systems. They take me right out of feeling like I’m leading a nation and remind me that hey you’re playing a virtual board game.
I’m not asking for a simulator but I think they could do a bit more to make the game feel less like a board game and more like a proper game.
For one, I particularly hate the policy cards and this iteration of the world congress. I liked Agendas on paper but relationships and diplomacy in general seems to shallow in practice.
We also badly need some kind of movement QOL that will also help the AI conduct war.
For things I enjoy, I like the resource costs for units, I like loyalty as a concept but think it could use some added depth, I like the colorful style much better than prior titles, I like the design of civs generally a lot more than prior entries as they feel much more unique.
What are somethings you guys like about Civilization VI and some things you don’t like?