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Lord of Middle Earth

What do you guys rate this mod?

  • Excellent

    Votes: 55 56.1%
  • Good

    Votes: 30 30.6%
  • Fair

    Votes: 8 8.2%
  • Poor

    Votes: 5 5.1%

  • Total voters


King Elessar
Jul 11, 2005
Lord of Middle Earth

by Charles Hill

Date Released: July 24, 2006
Requirements: Civ 3 Conquest English Verision 1.22 or higher (Civlization Complete)
Patches: This is the Patch from the original version: Conquest of Middle Earth
Initial setup: Just download and click install, it is that easy! No more worries about putting files in the rights places.

It is here!!!

Hello everyone, I am very pleased to announce the release of LORD OF MIDDLE EARTH. Lord of Middle Earth is the Revised Edition of Conquest of Middle Earth. There are now two versions of the game: Single player and Multiplayer. Single player was the main focus in this new edition. I wanted the player to control all the fellowship but also get to fight the battles of Helm's Deep and Minas Tirith, so in single player I combined Rohan and Gondor into one civilization, The Race of Men. I know some people may not like this decision but it allows the player to play all the aspects of the game. Multiplayer probably still needs some work on it like in the areas of the script but it is done aswell. WHEN YOU PLAY MULTIPLAYER YOU HAVE TO REASSIGN THE HERO UNITS TO THE YOUR DESIRED CIVILIZATIONS. To do this, open up Civ 3 Conq Edit and Select Lord of Middle Earth MULTPLAYER NOT Single player and click on the hero units. When you click on them reassign them to a PLAYER CIVLIZATION NOT A REGULAER CIVILZATION. For instance, if I wanted to reassign Frodo, Sam, and all of the rest of the Hero Units to the Shire, Click on the Hero units and Reasign to PLAYER 8 (SHIRE) NOT REGULAER SHIRE. Then Play! In this Revised Edition, you will find just about EVERYTHING changed from the original game. Many of the previous units have way better animations and I also added about 15 more into Lord of Middle Earth. Leader heads have been changed and terrain graphics have been totally redone.

In Lord of Middle, you have two choices on Title screens. Just click on either the Trilogy or Ring Title and press install and the Title files will be put into the right location. If you are playing the game on REGULAR Conquest NOT THE CIV 3 COMPLETE EDITION, then you will install the title and rename the title file to the approiate names of the original Civ 3 Conquest Title name. You also may want to save a copy of the Original Title just incase you want to change back.

For your first try of the game, I recommend playing single player so you can expierence all aspects of Lord of Middle Earth. After your first game, you can play Multiplayer as other civilizations with a friend or by yourself. YOU DON'T HAVE TO HAVE TWO OR MORE PEOPLE TO PLAY MULTIPLAYER. All Multiplayer does is unlock all Civilzations to the Player. But I recommend playing Single Player on Single player mode and playing Multiplayer on Multiplayer mode.

Some changes between Multiplayer and Single Player modes are that Hero units, except for Gandalf and Aragorn, only upgrade once. Gandalf and Aragorn upgrade twice. This was due to technical reasons because inorder to upgrade Hero Units, the game command that they be King units and I don't think you want many king units in Multiplayer. Due to this game concept I had to cut out upgrades for Hero units in Multiplayer.(DON'T WORRY THOUGH, HERO UNITS START OUT STRONGER IN MULITPLAYER TO MAKEUP FOR LACK OF UPGRADES) In single Player, many of the first stages of Hero Units are King Units and all of their Upgrades are King units. (REMEMBER DUE TO REGICIDE, IF YOU LOSE ONE KING UNIT, YOUR LOSE...SAVE OFTEN ON SINGLE PLAYER)

In Singe Player mode, only Frodo or Sam can throw the Ring into to Mount Doom and the route they took in the book is much easier to access than in the previous version of Lord of Middle Earth.

When you play this game I recommend, for the full effect, to play Lord of the Rings music on Windows Media Player, or what ever your music media program. It will make your game feel more intense and exciting if you do...

Also in this game, I have mastered the art of units Spawning, so Mordor and Isengard get big armies at the times they are suppose to not just right off the bat like in the previous version. Unit spawn times are listed in the civilopedia under each specific spawn unit.

Also the road problem on the hill outside Moria is taken care of now...

Now off you go into the World of Middle Earth, only you can save them in this desperate hour!

"This task was appointed to you, if you do not find a way, no one will..."
Moderator Action: Broken download updated - Blake00
Here are the files:

I recommend playing Lord of the Rings music when you play the game to get the full experience...


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Last edited by a moderator:
ROTCWinter said:
Here are some screenshots of how the game looks like when you start the Scenario. Hope you guys enjoy it!
I love you man :goodjob: :goodjob: :goodjob: now to see how it works
By the way this mod took me about 4-6 months to make, not to mention that this was the first time that I have made a mod. It is totally acurrate in everything even when Sauron and Saruman get their large armies in accordinance with the rest of Middle Earth.
so what. this looks awsome. I'm in the queue window now. Oh yeah, wellcome to cfc [party] ( I hope you havent gotten your welcome baloons yet. That would MAke me feel like an idiot. :) )
Noo! 8 minutes to downlad. I can't wait that long!
The Balrog can't move. Is it not supposed to so something? If it's not supposed to, why does it say in the civilopedia that is has one movement point?

P.S. Shelob also can't move, even though it says it has two movement points in the civilopedia.
Scytale said:
The scenario is good, the map is also good but the units...of all the units available on this site you could have made better choices. The dwarves are the best example.

I thought the dwarves were particularly good myself. What units would you reccomend as replacements?
Well, for starters the dwarf units that Aaglo made. The dwarven high guard, the ironbreaker could all be replaced by much better unists...not to mention the dwarven berserker.
I don't agree with the choice for the Gondor militia unit - the men of Gondor were not barbarians who painted their bodies like the celts. There are a lot of more suitable graphics for the haradrim warrior than that gladiator.

Just remember you asked. I'm just trying to give some constructive criticism.
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