As a general note with many orders:
Many of you are a bit over-zealous with your military options. You will mention in orders "take this castle", and that is all. Castles sometimes took years to successfully take (really depends). Also, some more detail on how you wish to take the castle is preferable. Then, to make matters worse, some of you will write in to proceed to attempt to take 3 or 4 major castles in a single year, and with a small army. Or you will write in your orders that you want to be engaged in a siege in a domain's capital by year's end - all the way to the heart of the enemy in a single turn.
Remember there are dozens of minor estates, forts, and castles not shown on the map. I fear some of you might be treating this as a boardgame because of the map. The map is deceitful and is for reference, not for the backbone of gameplay. Anyway, so many minor castles exist. So if you say to take 1 and then 2 major castle complexes with a small army - well it is a bit ridiculous.
Of course this is the first turn, so it doesn't matter and I will not hold it against any one. But remember that wars are costly, long, and take time, men, and money. I hope you all won't be disappointed if your territorial gains are not nearly as significant as you might think they should be. Marching through rugged terrain, dealing with the elements, preparing for and fighting battles, and then dealing with minor armies, retainers, peasants, etc. - from Turn 1 getting to a massive domain's capital is simply not possible, especially with a tiny army.
Of course I'm not holding it against any one, and it wasn't everyone - just a few people. Not a big deal - as we go, you will get better at seeing what can be accomplished in a given amount of time. Anyway, there will be many interesting developments in this update! Hope to have it done by Monday.