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Losing a Wonder Race

Discussion in 'Civ6 - General Discussions' started by Duuk, Jan 1, 2018.

  1. steveg700

    steveg700 Chieftain

    Joined:
    Feb 9, 2012
    Messages:
    2,020
    Basic principles of risk and reward. Players should have some form of secondary compensation because not getting compensated means a player probably shouldn't bother to invest in the race in the first place. It shouldn't be particularly great compensation, but twenty turns just evaporating into thin air simply discourages players even further from availing themselves of this portion of the game. It needn't be in the form of bonus production--that can only be exploitable, since players could use wonder-building as a way to "stockpile" production before they unlock a unit, building, or even another wonder.

    What they could do is have a second-place reward that works like completing a project, generating some bonus gold or culture and generating some great engineer points.

    Well, nothing about a race to build a wonder "makes sense". I'm trying to build some oversized lighthouse or a big statue in my harbor, the fact that somebody else is doing something similar on another continent has nothing to do with me.

    A better way to represent that would be more akin to an auction: you build big pyramids by investing a certain amount of production, but somebody can outdo your civilization by investing even more production and now they have the greatest, most wondrous pyramids. Investing early means the lowest buy-in, but the greater risk. Sort of like how after buying a great person, the cost of the next one goes up. Of course, there would need to be a lockout period where it's no longer available.
     
    Last edited: Jan 3, 2018

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