Fish Man
Emperor
- Joined
- Feb 20, 2010
- Messages
- 1,545
So for the fun of it, I decided this Christmas to treat myself a little bit and play an insanely overpowered map: http://www.realmsbeyond.net/civ/c4tourney/adv41.html
It's an old adventure from Realms Beyond but the start is absolutely insane: an entire subcontinent to yourself and pretty much a resource and/or river every tile, with all the wonder resources. So I thought I'd try a sub turn 250 space victory here. At first it was pretty promising - I Oracle'd civil service at turn 72(!) and got education on turn 114. Mids specialists carried me for a long time...but eventually I petered out late game, and my tech progress slowed considerably. It took me over 60 turns from the time I started building Apollo (t199) to when I won (t263). My question is - could I have won space faster on this map? I did classic state property strats (though I did lib electricity because the commerce boosts were too good to pass up) and didn't conquer anyone since building a military would've slowed my tech pace. Should I have gone corps and/or bulldozed Monty instead? How could I have finished this in under 250 turns?
PS - this save requires a mod to open, but the download should be in the link provided.
It's an old adventure from Realms Beyond but the start is absolutely insane: an entire subcontinent to yourself and pretty much a resource and/or river every tile, with all the wonder resources. So I thought I'd try a sub turn 250 space victory here. At first it was pretty promising - I Oracle'd civil service at turn 72(!) and got education on turn 114. Mids specialists carried me for a long time...but eventually I petered out late game, and my tech progress slowed considerably. It took me over 60 turns from the time I started building Apollo (t199) to when I won (t263). My question is - could I have won space faster on this map? I did classic state property strats (though I did lib electricity because the commerce boosts were too good to pass up) and didn't conquer anyone since building a military would've slowed my tech pace. Should I have gone corps and/or bulldozed Monty instead? How could I have finished this in under 250 turns?
PS - this save requires a mod to open, but the download should be in the link provided.
Attachments
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Adv-41 BC-4000 NO BUG.CivBeyondSwordSave28.8 KB · Views: 38
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Adv-41 BC-1960.CivBeyondSwordSave74.5 KB · Views: 30
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Adv-41 BC-0025.CivBeyondSwordSave157.9 KB · Views: 31
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Adv-41 AD-1000.CivBeyondSwordSave233.1 KB · Views: 25
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Adv-41 AD-1420.CivBeyondSwordSave310.6 KB · Views: 28
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Adv-41 AD-1645.CivBeyondSwordSave376.8 KB · Views: 38
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Adv-41 AD-1765 VICTORIOUS.CivBeyondSwordSave407.3 KB · Views: 41