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Losing the culture battle for a city

Discussion in 'Civ4 - Strategy & Tips' started by yanner39, Jan 27, 2010.

  1. yanner39

    yanner39 Emperor

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    I just lost a town to my neighbor Isabella. I am Willem. Because he is creative, I never though this would be an issue. It also happened to me in a previous with a non-creative leader.

    Without going to war, what can be done to to regain the town? I'm in Caste System right now, so I was thinking of trying to generate a Great Artist by using a few specialists. The city in question is a commerce city.

    This is probably a basic question, one I rarely concerned myself with in past.
     
  2. kossin

    kossin Deity

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    By reading your description, I'm guessing Izzy had a Holy City close by and probably a few wonders in that city/cities.

    I don't actually know if you can flip back a city of yours but I guess it's possible.

    1 Great Artist is probably not going to do it though, you're going to have to do better than that to get it back.

    You might get it if you start generating a very high culture in the neighboring cities but it's might be easier to just kill Izzy (don't know game status).

    In the future: garrison the city more heavily, build a few more culture buildings in it, perhaps consider where you settle.
     
  3. Windsor

    Windsor Flawless

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    Hermitage, cathedrals, culture buildings, artists, wonders or infantry :)

    Creative only gives +2:culture: against a holy city with lots of ancient wonders and so on those +2:culture: isn't much.
     
  4. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    Yeah, creative is nice especially early but in the long run does not make a culture juggernut.

    I think the key is not letting your cities flip in the first place. More emphasis on adding some cultural building on border cities helps. I always throw in the hermitage in a city that's feeling a lot of pressure. All the religious super-buildings (cathedrals, etc) add another multiplier.

    You mention caste system, so use it to run an artist or two in a city under pressure - with the added muliplier buildings that will help a lot. Also, garrisoning your city with a lot of units will prevent or counteract revolts. bottom line is there are many ways to prevent it from happening - you just gotta focus on it.

    In the present situation, it's probably easiest just to capture it back. It can take quite a while to reverse that culture and it may never revolt.
     
  5. georgjorge

    georgjorge Deity Wannabe

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    From what I know about culture pressure, your accumulated culture in the city tile doesn't disappear when it changes control, so it should still be somewhere between 30%-45% of your own culture. If you already have a city with good culture output whose cultural borders include the flipped city, it's possible to get back to above 50% of your own culture. But even if you make that happen, it's still far from certain it will ever flip back if there's a reasonable amount of troops in it (which often is). So yeah, without war you might never get it back.
     
  6. naterator

    naterator Bravely running away

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    If you lost a town - as in the tile improvement - simply run some artists in the affected city and eventually it will flip back. you can mouse over a tile to check the culture % each civ has on it, and watching this over a few turns will let you know if you need another artist or culture building.

    If you lost a CITY to her culture, then ya, i believe (but don't know for a fact) you have to go to war to get it back. in that case, next time you can mouse over the culture bar in the city screen and get culture info as well as the chances a city will revolt. Adding more units reduces the chances.
     
  7. Windsor

    Windsor Flawless

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    I would like to add that even if it is boring to loose a town, there is certainly a limit on how many :hammers: you should spend to eventually reclaim the tile. The difference between the town and the next best tile/specialist doesn't have to be that great. Spending the hammers on buildings that improves the output of the 19 other tiles will often be more important than getting that last one.
     
  8. yanner39

    yanner39 Emperor

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    Thanks Kossin.

    Still have the city, I just lost the tile improvement that was generating 4 commerce for me. Not a big deal, but I was just wondering what I could do.

    In terms of killing Isabella, I want to avoid a war since I am going for the space race and I'm quite ahead tech-wise.
     
  9. yanner39

    yanner39 Emperor

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    Yes, this is what happened.

    @ Windsor Yes good point. The city in question is a commerce city with little production to begin with.
     
  10. TheMeInTeam

    TheMeInTeam Top Logic

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    Once you lose a city in any way the only way to get it back is military (exception: city flipping after conquest is checked).

    It is very, very easy for non-CRE to overwhelm CRE if sistine chapel is involved. Each religious building in the state religion is +5 in addition to the base value, but if the building doubles, this bonus does also! Therefore you see 14 culture temples and 18 culture monasteries. Throw in a cathedral or anything else and it gets overwhelming as the city starts throwing out quasi culture slider values against a city that's probably making < 10 culture per turn.
     
  11. Orzio

    Orzio Prince

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    I remember a fun game I had going for cultural victory but the AI actully manged to culture flip one of my cites that was suppose to go legendary (it was only half way) evul cultural flips :p
     

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