Lost Units Mod

Discussion in 'Civ4 - Mod Components' started by Frontbrecher, Nov 13, 2005.

  1. Frontbrecher

    Frontbrecher Chieftain

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    Messages:
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    Lost Units Version 1.2

    Download


    Lost Units Mod for Civilization 4
    v1.2 Created by Frontbrecher
    Supported Language: English and German


    Installation:
    =================================================================
    Start the installer LostUnits.exe, it will find the
    Civilization 4 folder automatic if the game was installed
    properly. If not you must select the main folder
    (not the mod folder) by yourself
    (example "C:\Program Files\Sid Meier´s Civilization 4"),
    the installer will create the subfolder mods\Lost Units
    by himself.

    After the installation start the game and load the
    mod Lost Units in the advanced options of the main
    menu. The game restarts and if everything went right
    you will see "Lost Units" on the upper right corner
    of the main screen.

    You can also load the mod by default, just modify the
    CivilizationIV.ini located in your
    My Documents\My Games\Sid Meier's Civilization 4 Folder.
    Open it with notepad and replace "Mod = 0" with
    "Mod = Mods\Lost Units".

    Save games from a previous version of this mod can't be
    used anymore. Also don't forget to clear the cache by
    holding the SHIFT key during the start up.



    Changes from the original game:

    New Units
    (Note: Most units have just a different skin and not a new model)
    =================================================================
    -Hypaspist
    -Cataphract
    -Tank Mark V
    -Biplane
    -Privateer (Special: Will be captured instead of destroyed)
    -Ship of the Line
    -AEGIS Cruiser
    -Trebuchet
    -Bazooka
    -Commando
    -IFV
    -Modified Mechanized Infantry
    -Modified Cavalry
    -Strike Fighter (Special: Unit can destroy ground units)

    --->New units in v1.2<---

    -Naval Mine
    -Zeppelin

    More informations about the units can be find in the
    civilopedia.


    New Religious Special Units
    =================================================================
    -Crusader
    -Mujahid
    -Ruji Savant
    -Chi Savant
    -Siddha Monk
    -Guru
    -Aman Spy(Special: Unit can move through impassable terrain and
    flat movement cost)

    New Promotions:

    =================================================================
    -Religion
    Just a placeholder for the hint that you can build these units
    only with the specific state religion.


    -Sentry II
    exclusive promotion for the AEGIS cruiser.


    Additional Modifications:

    =================================================================
    -Changes of the availability for ships
    -Increased production cost for Carrier (requires Uranium) and Battleship
    -New textures for the cavalry (additional upgrade to the modern armor)
    -New textures and modifications of the Mechanized Infantry
    -The original Mechanized Infantry was modified to the IFV
    -Removed Navy SEALS, new unique unit of america is the US Cavalry.


    History:
    V0.1 first public release with the 5 hidden units and the Mujahid.
    V1.0 second release with with more units ;).
    v1.1 Bugfix for the Trebuchet Unit, didn´t appear in the build menu.
    v1.2 New units Naval Mines and Zeppelin added, decreased cost of
    Hypaspist and Battleship, changed the commando skills
    (not invisible anymore, +1 movement and Woodsman II promotion),
    Caravel can now transport any type of ground units, new text for
    the sid's tips pop up, published with a installer.
     

    Attached Files:

  2. Felionous

    Felionous Chieftain

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    thanks trying it out now
     
  3. Ghost

    Ghost Warlord

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    everything looks so green
     
  4. SuperBeaverInc.

    SuperBeaverInc. Groucho

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    Well the units do all belong to the Aztecs...
     
  5. GrandMatt

    GrandMatt Warlord

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    Perth
    those units look awesome did u make them all???
     
  6. bhiita

    bhiita King

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    where did you get that biplane? and is the Crusader 'new' or reskinned? :scan: going to have to try this one :)
     
  7. woodelf

    woodelf Bard Retired Moderator

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    This looks great. Hopefully I can cut/paste the files into my personal mod without too much trouble.
     
  8. max83

    max83 Chieftain

    Joined:
    Nov 10, 2005
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    hmm, nice! but will the AI use the new units?

    what about the commando-unit? will it be available for all civs?

    is this mod in some way compatible with realism mod?

    where the hell are the paratroopers? maybe in the next version? (need those guys!!!!)

    bring back the seals! and call the commando-unit: SAS or DELTA FORCE or sth. else... give those guys camo!

    all in one, good work
     
  9. Frontbrecher

    Frontbrecher Chieftain

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    @bhiita
    There are 6 hidden units in the game, Firaxis stored them in a scenario folder. The Companion (Cataphract), MarkV, Sopwith Camel (biplane), Hypaspist, Crusader and the WWI Infantry (the only unit who survives the final version, with a new skin it is the regular Infantry)


    @max83
    The AI will use the new units, maybe not the religion units because the AI ignores the religion.

    The commandos are available for all civs.

    My mod is incompatible with the realism mod but it can be modified.

    For paratroopers I will need the AI-SDK, this can´t be edited just with XML.

    The commando unit is good replacement for the seals and actually more realistic. The availability of the modern seal was the same like the marine.
     
  10. Robo Magic Man

    Robo Magic Man Prince

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    Milwaukee, Wisconsin
    Nice mod. I'm trying it out now.
     
  11. Robo Magic Man

    Robo Magic Man Prince

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    Milwaukee, Wisconsin
    Also, what are Hypaspits and Cataphrakts? Tell me if I'm wrong, but shouldn't it be spelled cataphracts?
     
  12. David Smith

    David Smith Warlord

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    Maryland
    Download link doesn't work, it keeps saying it can't find server.:(
     
  13. DeathCyclops

    DeathCyclops Chieftain

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    In the tree, next to your house
    yeah, thats what it says for me also...:( :mad:
     
  14. NateDawgNY

    NateDawgNY Just Chillin'

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    Texas
    Just tried it and the link isn't working.
     
  15. Frontbrecher

    Frontbrecher Chieftain

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    To reduce the traffic for civfanatics I changed the download link.

    @Robo Magic Man
    True, but it is just a spelling mistake in the readme and not in the game :D
     
  16. hajmyis

    hajmyis Chieftain

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    colorado
    where do i download this to...like what folder?
     
  17. R-A-N-M-A

    R-A-N-M-A Chieftain

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    Canookada.
    Good job on removing the Navy Seals, the US shouldn't get all the credit simply for knocking off the SAS. Which on another note should be Englands UU and not Red Coats. They should have at least called the Red Coats Her/His Majesty's Royal Marine Corps or something to that effect.
     
  18. JakeCourtney

    JakeCourtney Villain

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    Everything is skinned, not new. I don't think there will be a lot of new units for awhile. Until skilled people can model and animate new ones.
     
  19. Shadowlord

    Shadowlord Rare Poster!

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    Personally I was thinking Longbowmen should be England's UU. :p
     
  20. woodelf

    woodelf Bard Retired Moderator

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    Love all of the changes. Seeing a Hyaspist barbarian was quite a shock!

    One comment about the modified files you created; is there any chance in the future you could simply put all of your additions on the bottom, after the original data? I had a whale of a time hunting everything down since I couldn't simply move your files where I wanted them without overwriting some other files. I know this may only affect me, but I hope others will use your mod in conjunction with other mods and not as a stand-alone.

    Again, nice work.
     

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