[BTS] LOTR: Proper Mumakils (war & wild)

Zerver

CIV4 Unit-Maker
Joined
May 24, 2007
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Hello everyone, particularly LOTR fans and mod developers.
Ever since I played Civ4 and wanted to have a LOTR mod, the biggest wish & also a problem was to have this awesome unit.
It felt to me almost like LOTR is not a LOTR without a proper Mumakil model. But there was nothing worthy looking (my canonic ideal is a movie animal, of course).
And after like 10 years of fruitless attempts of finding anything appropriate to use, I've finally managed to make a somewhat acceptable looking unit.
Standart vanilla elephant proportions didn't match the movie no matter how you reskin it, nor I had any clue of how to create a fully animated unit by myself.
After a bit of Nifscope bone scale manipulation a satisfacting result has been achieved, as you may see below.

It's not 100% ideal nor done, but thus far IMO better than anything I could hope to find.

Please download, rate and comment, would appreciate to hear your opinion!
Spoiler Screenshots :







Spoiler Downloads :
 
Last edited:
Looks great:goodjob:
Could you provide artdefines xml also?

Well it looks something like this:


Spoiler defines :
<UnitArtInfo>
<Type>ART_DEF_UNIT_ELEPHANT</Type>
<Button>Art/Interface/Buttons/Units/mumakil.dds</Button>
<fScale>0.92</fScale>
<fInterfaceScale>0.3</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/mumakil/mumakil_wild.nif</NIF>
<KFM>Art/Units/mumakil/WarElephant_Carthage.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.45</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_EUMUMAK</SelectionSound>
<ActionSound>AS3D_UN_EUMUMAK</ActionSound>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_WAR_MUMAKIL</Type>
<Button>Art/Interface/Buttons/Units/war_mumakil.dds</Button>
<fScale>0.92</fScale>
<fInterfaceScale>0.3</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/war_mumakil/mumakil.nif</NIF>
<KFM>Art/Units/war_mumakil/WarElephant_Carthage.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.45</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


Make sure you create a button in a right directory for it!
 
Thank you for this! I would love to convert this to CiV if you don't mind. :D

Also, I have the BFME II mesh and skins if you want to re-skin it (not sure if it is too high polycount or not, though), they are here.

It looks like this:

Spoiler :


Keep up the good work!
 
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