quasidemo
Chieftain
Oh that's cool... OK, I have a couple more questions here...
In general, how did you design the map? I love it, but it's slightly alternative to what I've seen, I kinda want to hear your inspiration?
When playing the game as Gondor, I notice there's a little 'gap' in between the White Mountains. What purpose does this serve?
Where is the great haven of Umbar?
Hopefully, those aren't too many questions.
Not too many questions, but I have to jog my memory.
The map was actually the reason why I made the scenario. It was probably the biggest hurdle to getting started, but once it was done, I had to finish the rest. It was a randomly generated map that I then modified in detail according to the Atlas of Middle-earth by Karen Wynn Fonstad (an excellent reference). In that book she speculates on distances, climates, and geological morphology based on her training as a geologist and cartographer. So for instance, her discussion on the "uncanny speed" of the Ents figured greatly in determining the distances in the Gap of Rohan area and their unit attributes.
The gap in the White Mountains has been kind of controversial, but it is indeed in Tolkien's maps. There is a hilly pass in the western part of the mountain chain. From a gameplay perspective, it also helps keep Isengard relevant and Gondor on its toes. It also underscores Rohan's role as a buffer state to Gondor.
Umbar has its Great Wonder, the Corsairs Coven. In Appendix A of The Lord of the Rings the phrasing is, "the great havens of Pelargir and Umbar" (p. 1022), so it does not seem like "Great Haven of Umbar" qualifies as an actual Wonder in and of itself.