Mattygerst
Prince
version used: Civilization Beyond the Sword:
Hey guys (apologies to Rhye as this is a template of the letter I sent you earlier this week (just trying to get as many opinions/answers as possible)).
I have ZERO programming experience. And when I say zero, I mean just that. I have already graduated from college, and am actually recently retired (god bless the housing industry and the money it can create if used correctly, heh). I am probably going to be learning as much C++/Python as possible on my own (thanks to starting with C++ For Dummies, etc.). I’m not sure that what I learn will provide me the knowledge/know-how to produce the mod I want to produce, but, I suppose anything is possible. With that…I’m asking the most EXPERT modders out there, if the following ideas are EVEN POSSIBLE. These are things that I really would like to see and a game that I’d really like to play. I’ve played Civ forever…but it’s gotten to the point that it provides only a small marginal utility at this point. BUT – if I could produce my mod, it would vastly re-capture my interest in Civ.
Here are the ideas behind my mod (please understand that this is something I’d like, and maybe not something you’d like – but I’m simply concerned with the AI’s ability to use my ideas according to C++/Python, etc.)
-At this point…let me describe the mod that I’d like, for myself (and, yes, I have a terrifically powerful computer – quad processor, 8 GB RAM, 9800 geforce, etc.):
***PLEASE, one thing I’d like you to keep in mind while reading this list – please only consider something 100% workable IF the AI can use these additions CORRECTLY. Nothing is more frustrating than playing a mod that the AI does not know how to use. If I list something that the Civ engine simply can not use, please tell me.
If anyone has the time/knowledge, I’d love some answers on any amount of this list that I’d like to employ into the game (and any feedback on the feasibility on an ability to actually learn the modding process to accomplish these tasks).
# - Create OFFENSIVE pacts (many countries go to war with the aid of others, and not only for defensive purposes)
# -Create a new tech-tree, that the AI uses effectively
# - AI “goals” for capturing specific cities over other cities (i.e., the Arab countries wanting to “capture” Jerusalem/Israel more than other cities/countries, the USA’s “goal” to capture the oil-fields of the Middle East, etc.)
# - Create “dwindling resources” that disappear over time – IE, Oil that disappears over time, AND having the AI have the “goal” to round up as many resources as possible as they disappear!
# - Create a new unit that uses the ability to “blockade” land areas – much like the AI effectively uses the Naval Blockade – I’d like a unit that “blockades” land areas for use during wars AND having the AI use it correctly (I imagine its possible since the AI uses the Naval blockade correctly and effectively).
# - The ability to link the amount of resources (oil, iron, etc.) to the amount of military units a civilization can use and maintain (too little results in losing units ala disappearing from lack of funds AND having the AI use this correctly)
# - Changing Civics to ideologies that I’d like to use AND have the AI use them/keep them to what they “should” be
# - Creating the use of “bases” that allow countries to “house” military units in over-seas/foreign countries (much like the use of embassies in RFC) – the cost of bases would be very high – but are mandatory to have units in this county during peacetime AND have the AI use this correctly
# ** - Having units X-amount of tiles away from the capital cost MORE than units closer to the capital (makes it harder to economically maintain a military abroad, much like the USA is having issues with currently AND have the AI use this correctly)
Now the fun part. Outside of myself going through the process and learning anything that is possible with this mod – one of the luxuries of being retired at a young age is having a LOT of time on your hands. When you have a lot of time, just about anything is possible, so that makes me think learning modding to do this is possible at some point.
But…even better is having the financial means to pay someone to help. If anyone can actually DO all of these things and wants to help me with this, I can EASILY set up a payment schedule for mod-production.
Thanks all who answer this lengthy, and somewhat odd post.
Thanks,
Matt
Hey guys (apologies to Rhye as this is a template of the letter I sent you earlier this week (just trying to get as many opinions/answers as possible)).
I have ZERO programming experience. And when I say zero, I mean just that. I have already graduated from college, and am actually recently retired (god bless the housing industry and the money it can create if used correctly, heh). I am probably going to be learning as much C++/Python as possible on my own (thanks to starting with C++ For Dummies, etc.). I’m not sure that what I learn will provide me the knowledge/know-how to produce the mod I want to produce, but, I suppose anything is possible. With that…I’m asking the most EXPERT modders out there, if the following ideas are EVEN POSSIBLE. These are things that I really would like to see and a game that I’d really like to play. I’ve played Civ forever…but it’s gotten to the point that it provides only a small marginal utility at this point. BUT – if I could produce my mod, it would vastly re-capture my interest in Civ.
Here are the ideas behind my mod (please understand that this is something I’d like, and maybe not something you’d like – but I’m simply concerned with the AI’s ability to use my ideas according to C++/Python, etc.)
-At this point…let me describe the mod that I’d like, for myself (and, yes, I have a terrifically powerful computer – quad processor, 8 GB RAM, 9800 geforce, etc.):
***PLEASE, one thing I’d like you to keep in mind while reading this list – please only consider something 100% workable IF the AI can use these additions CORRECTLY. Nothing is more frustrating than playing a mod that the AI does not know how to use. If I list something that the Civ engine simply can not use, please tell me.
If anyone has the time/knowledge, I’d love some answers on any amount of this list that I’d like to employ into the game (and any feedback on the feasibility on an ability to actually learn the modding process to accomplish these tasks).
# - Create OFFENSIVE pacts (many countries go to war with the aid of others, and not only for defensive purposes)
# -Create a new tech-tree, that the AI uses effectively
# - AI “goals” for capturing specific cities over other cities (i.e., the Arab countries wanting to “capture” Jerusalem/Israel more than other cities/countries, the USA’s “goal” to capture the oil-fields of the Middle East, etc.)
# - Create “dwindling resources” that disappear over time – IE, Oil that disappears over time, AND having the AI have the “goal” to round up as many resources as possible as they disappear!
# - Create a new unit that uses the ability to “blockade” land areas – much like the AI effectively uses the Naval Blockade – I’d like a unit that “blockades” land areas for use during wars AND having the AI use it correctly (I imagine its possible since the AI uses the Naval blockade correctly and effectively).
# - The ability to link the amount of resources (oil, iron, etc.) to the amount of military units a civilization can use and maintain (too little results in losing units ala disappearing from lack of funds AND having the AI use this correctly)
# - Changing Civics to ideologies that I’d like to use AND have the AI use them/keep them to what they “should” be
# - Creating the use of “bases” that allow countries to “house” military units in over-seas/foreign countries (much like the use of embassies in RFC) – the cost of bases would be very high – but are mandatory to have units in this county during peacetime AND have the AI use this correctly
# ** - Having units X-amount of tiles away from the capital cost MORE than units closer to the capital (makes it harder to economically maintain a military abroad, much like the USA is having issues with currently AND have the AI use this correctly)
Now the fun part. Outside of myself going through the process and learning anything that is possible with this mod – one of the luxuries of being retired at a young age is having a LOT of time on your hands. When you have a lot of time, just about anything is possible, so that makes me think learning modding to do this is possible at some point.
But…even better is having the financial means to pay someone to help. If anyone can actually DO all of these things and wants to help me with this, I can EASILY set up a payment schedule for mod-production.
Thanks all who answer this lengthy, and somewhat odd post.
Thanks,
Matt