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Lot's of resources, little food.

Discussion in 'Civ5 - Strategy & Tips' started by Germnoble, Mar 4, 2011.

  1. Germnoble

    Germnoble Warlord

    Joined:
    Dec 27, 2010
    Messages:
    104
    Location:
    Canada
    I have a small issue with my current game. (Screen shots included)

    Basically, I'm in North America and I have a city that's being a pain in my ass. No matter what I do it's always starving, and I can't make anymore farms because it's on a tundra, so it's just a constant stream of unhappiness. You might think, alright, sell it off then. Trade it with someone your not at war with and let them deal with the bastards.

    I've been toying with it, believe me, but it's located right in the middle of four silver mines, I can't just let that go! Thats where all my silver is and it's a huge bargaining chip for me.

    What do I do?


    Most of my country
    Spoiler :


    The pain in my ass.
    Spoiler :
     
  2. Calouste

    Calouste Deity

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    You don't need to work luxuries to trade them.

    Anyways, city tile + Granary + Water Mill = 6 food, so you can work 3 mines already. And you already have Biology, so you could add a Hospital to that for another 5 food.
     
  3. DaveMcW

    DaveMcW Deity

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    6,489
    Let them starve to death, that will stop the complaints!
     
  4. Bibor

    Bibor Doomsday Machine

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    That's why you play Inca and restart Earth until you get North America :)

    Seriously though, dont' expect of every city to grow. That city has its purpose - grabbing the silver, aluminum and oil. Other cities can grow and work more tiles. The Earth map is not exactly CIV-friendly, if you know what I mean. Most city-sites are damn ugly.
     
  5. TheDice

    TheDice Chieftain

    Joined:
    Dec 5, 2010
    Messages:
    48
    Your silver city is not growing, but you are building a theater. With a city pop capped at 4 the theater is essentially useless as it won't produce more than 1 happiness. Being at such a negative GPT, 3 gold maintenance for the theaters' 1 happy is a pretty bad deal.

    You are on a river though, so if your goal is grow this city, have you built a watermill yet?
     
  6. Germnoble

    Germnoble Warlord

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    Dec 27, 2010
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    Location:
    Canada
    Yea, I don't know why it's being so stubborn about growing, I've given it all the food things.

    I was at war with France and the city was killing me so I made two saves and on one of them I sold the city to japan so I could keep playing. I'll go back to the other save and try out all the suggestions since I do want to keep it.
     
  7. Bibor

    Bibor Doomsday Machine

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    Watermill (it's on river) +2:c5food:, Granary +2:c5food:
    Get Biology, +5:c5food: from Hospital (hospital has been changed in patch).

    That's more than enough food to work those silver mines even without farms.

    EDIT: Never sell away cities that have luxury and/or important strategic resources on them. Trade away the resources instead.
    5 pcs. of strategic resource is worth 225:c5gold: (or 7 gold per turn) per agreement (normal speed) to a friendly AI
    A single happiness resource is worth 300:c5gold: (or 9 gold per turn) per agreement (normal speed) to a friendly AI.
     
  8. sylvanllewelyn

    sylvanllewelyn Perma-newb

    Joined:
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    1,227
    I've always wanted to ask this question: why paying 9 gold for 30 turns is equal to 300 at once. I'm already not charging interest; usury is hated like the plague in the ancient world. But how does receiving less gold in total and in a delayed manner help me in anyway? Did the programmers accidentally flipped a negative sign or mix up discount rate with interest rate or something?
     
  9. MadDjinn

    MadDjinn Deity

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    for some reason the dev. thought gpt was more powerful than straight gold. Players have shown that it's the opposite.

    it's unfortunate...

    anywhom, about your city:

    You planted it in the wrong spot. There should have been a city near those lakes just east of it, and another along the alaska coast.
     
  10. dubrown

    dubrown Prince

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    To save the game you need to get your economy on track. Go trough your cities and see what buildings that really are necessary and which are not. A theatre in a size 4 city is a waste for example.

    Stuttgart will likely pay for itself if you just leave it at size 4 with the appropriate buildings ( food buildings as needed, mint, market and the other "free of maintenance" economical buildings). If you will, it'll be a specialised "gold city", although small.
     
  11. pickle

    pickle Lord of the Preserves

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    In previous civs GPT has been more powerful because there was a limit to how much you could buy in a single turn because you could only rush whatever was being built not buy stuff outright, now that you can buy all the stuff you want cash now is the better option
     
  12. vanjito

    vanjito Warlord

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    GPT is useful for robbing a CIV for all their gold before DoW :)
     
  13. Germnoble

    Germnoble Warlord

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    K, I keep hearing people talk about regulating population. How do I do that?
     
  14. Polish

    Polish Warlord

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    Avilton, MD
    I hesitate to mention this, but if you are negative happy, and it looks to me like you are, I am pretty sure your cities will not grow or at least grow much more slowly. I believe that if you get your happiness up to 0 your city will grow.
     
  15. joncnunn

    joncnunn Senior Java Wizard Moderator

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    At 2 unhappy; 75% growth penalty.

    Looks very salvageable. Trade for luxuries. Then sell surplus luxuries & resource for cash now (tell the AI it's my money and I want it now if they offer GPT) and rush Colosseums in any city that's missing them; also build Circuses in those cities that can that are missing them (if any). Build the small wonder that requires a Colosseum in every city in a productive city as well.

    And that city that's not really growing needs in order Water Mill + Granary + Aquaduct + Hospital if you really want it to grow, but it looks like that city is always going to be one of your smallest cities (since you pretty much want those same improvements everywhere).
    But with resources there, the city pays for itself even at it's current small size.

     

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