First we Oracle Monarchy, then we research Archery, don't get your priorities wrong, KrikavAnd archery, when to squeeze in archery...
One of the things I like about this game is how what looks like an amazing start could turn out to be a hard map.
Knowing that we’re isolated with low sea level and with creative trait, I'd consider settling the capital 2S2E to fogbust in the short term and make a killer bureau capital long-term but I'm far from being able to play hard deity maps! Doesn’t help the tech question apart from no fishing obviously…
I agree with @BornInCantaloup --> Fishing + Bronze Working is the way to go.
Thank you for the kind mentions. For the record, I went Animal Husbandry, Bronze Working@BornInCantaloup mentioned fishing first, worker first and mining the pigs...
Thanks for the company @CarpoolKaraoke !
Have only checked your first few screenshots so far, but I think it looks good.
I'm not entierly sold on the warrior fogbusting idea... such ventures can quickly cost a fortune and biting the bullet and go archery early can sometimes be more cost effective.
WIll jump in and play myself now too.
99% sure I'll go fish->TW->Pot.
Bbut then I think archery...
It's a triangle. Bronze, Pottery, AH.
AH + Pottery is certainly enough to support expansion but leaves you with little natural hammers (what Krikav wants to do). I see this as the max commerce line.
Fishing + Bronze leaves options open and loses some natural production towards settlers/workers (mined pigs - but then chops). As a follow up, it's possible to entirely skip AH and go Pottery, or backfill AH and have the extra commerce from the fish, which does add quickly (what CPK did).
AH + Bronze is the low commerce line, high prod, also saves up on 1 time investment workboats (what I did). There is that 3rd pig to justify it (otherwise a no go). Cottages surely will be delayed.
I think this is good play. Losing 3 warriors in order to skip Archery seems acceptable to me, provided we have hammers.For this size map, do you intend to keep archers at home? Otherwise, I think 2 warriors cost about the same hammers an archer going out. If one dies in the process of clearing land, no maintenance cost paid. If they don't die, more land is fogbusted.
^ That was some tough luck, Krikav. That 1% loss
Wait, did I just jebait the both of you into going Fishing first ? Sorry about that, it wasn't on purpose
This is T29 :
Spoiler :
Workboat costs 2 warriors, right ? I appreciate you didn't go overboard and build the 2nd one.
It doesn't factor in unlucky RNG but I think it matters.
I haven't looked too deep into it but I think I have some extra production if I follow as per T0 plan and go Oracle.
I could also pretend I am a reasonable person and go Fishing, now. I probably need some form of other tech, esp if I have workers chopping.
As advertised, by the way : settler out T28, 2 worker turns wasted. I don't always get my maths right, so, yeah !
I think this is good play. Losing 3 warriors in order to skip Archery seems acceptable to me, provided we have hammers.
Planning for Barb Axes/Spears is a different question, though. Archers are also likely to save on Maintenance, compared with warriors.