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Lower Warmonger Penalties

Discussion in 'Civ6 - Individual Components' started by pyroflare77, Oct 24, 2016.

  1. pyroflare77

    pyroflare77 King

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    A simple, quick fix mod that lessens the warmonger penalties of the earlier eras. I haven't tested this or anything, but the code should work.

    Unmodded, you have a sharp jump up to 8 "warmonger points" when you enter the Classical era. Then it goes 16 at Medieval, 24 at Renaissance, and 32 for the rest of the game.

    With this mod, it only reaches 4 at Classical, 8 at Medieval, 12 at Renaissance, 20 at Industrial, 28 at Modern, and then the usual 32 for Atomic and Information. You can easily adjust these numbers in the sql file as you wish. However, changing the numbers won't change the in-game notification of what warmonger level your actions will have, as those are handled in a separate tag, so keep that in mind if you're being weird with the numbers. Apparently it does adjust.

    Edit: Attaching the file might help
     

    Attached Files:

    Last edited: Nov 1, 2016
    Noxsius likes this.
  2. Acken

    Acken Deity

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    Have you tried to see if it has an effect on AI behavior ?
     
  3. pyroflare77

    pyroflare77 King

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    No, I haven't tested it at all. Hopefully it makes them more aggressive.
     
  4. Noxsius

    Noxsius Chieftain

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    I made an account just for this mod. Thank you!
     
    Jabulani likes this.
  5. Littlebob86

    Littlebob86 Prince

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    I don't know if it was this mod, but had 2 civs declare war on me on round 10.. I wasn't near them or did anything! (I think)!
     
  6. gelodgreat

    gelodgreat Prince

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    same here. i uninstall the mod because of that sudden war when you encounter a civ
     
  7. pyroflare77

    pyroflare77 King

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    I didn't change anything about the ancient era. You just have friendly neighbors
     
  8. Noxsius

    Noxsius Chieftain

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    I played a whole game with the mod installed on Emperor. Later eras actually having wars was enjoyable. But I did not have a civ declaring wars on me until mid game.
     
  9. Zeusmoltar9

    Zeusmoltar9 Chieftain

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    Hey there a did some testing on this mod and it works very well. I can see some tuning would be necessary for different difficulties. Is there a way to link it to different difficulties such as settler having low warmongering and deity having high?

    Anyway I made a video on how to install the mod and showing it working during a game. great stuff pyro!

     
  10. pyroflare77

    pyroflare77 King

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    I think adjusting things on a difficulty basis, would just be copying what's in the sql file and adjusting it as needed, following the template of this change:

    Code:
    UPDATE Eras SET WarmongerPoints = 4    WHERE EraType ='ERA_CLASSICAL', DifficultyType ='DIFFICULTY_DEITY'
    Neat to see that the in-game warmonger penalty changes with an adjustment like that. The code made it look like it wouldn't.
     
    Last edited: Nov 1, 2016
  11. bladex

    bladex Emperor

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    whoa this makes the ai go nuts I'm getting attacked within 20 turns using this mod. as soon as the ai sees me they are gunning for me!
     

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