So what do we know about it so far:
Loyalty seems to be one per population per citizen in a 'normal' age, varying in dark/gold/heroic ages, with amenities, with specific policy cards and governor placement.
It exerts pressure up to 9 squares away (-10%) per tile.
Do we know what this pressure actually does between different civs? I.e. does it actually subtract from your cities loyalty? Or is it there simply to pull in free cities if they get to zero? If it's the first, I'm not sure what circumstances a city would be come 'free' instead of just 'flipping'. If it's not the first, I'm not clear what besides dark ages would start subtracting loyalty.
Does the pressure also include other 'buckets': i.e. additional loyalty pressure from tourism/religion (if you are the founder and have followers there)/even progress differentials (i.e. +1 pressure per scientific/cultural era in advance of the other or something of the sort), etc.? I'd assume no as they've been pretty separate silos on those things so far.
Loyalty seems to be one per population per citizen in a 'normal' age, varying in dark/gold/heroic ages, with amenities, with specific policy cards and governor placement.
It exerts pressure up to 9 squares away (-10%) per tile.
Do we know what this pressure actually does between different civs? I.e. does it actually subtract from your cities loyalty? Or is it there simply to pull in free cities if they get to zero? If it's the first, I'm not sure what circumstances a city would be come 'free' instead of just 'flipping'. If it's not the first, I'm not clear what besides dark ages would start subtracting loyalty.
Does the pressure also include other 'buckets': i.e. additional loyalty pressure from tourism/religion (if you are the founder and have followers there)/even progress differentials (i.e. +1 pressure per scientific/cultural era in advance of the other or something of the sort), etc.? I'd assume no as they've been pretty separate silos on those things so far.