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Loyalty++ 5.3.3

adds several changes to loyalty:

  1. V. Soma

    V. Soma long time civ fan

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    so after this line?: ActivePlayerID = playerID;
     
  2. Gueux

    Gueux Chieftain

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    uh no... sry, after "SaveToSlot( "ColonialRiotAmount"..owner.."."..cityKey, Loyalty[owner][cityKey].ColonialRiotAmount );" in function "SetCityLoyalty"
    it should be line 260?
     
  3. V. Soma

    V. Soma long time civ fan

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    OK, thanks
     
  4. V. Soma

    V. Soma long time civ fan

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    for the notif: some general city icon perhaps?
     
  5. Gueux

    Gueux Chieftain

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    May be ... but as it's a warning, may be something red, I don't know
     
  6. Gueux

    Gueux Chieftain

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    Gueux updated Loyalty++ with a new update entry:

    Better Revolt

    Read the rest of this update entry...
     
  7. Rambo919

    Rambo919 Chieftain

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    Just a few things mentioned:
    Adding this mod makes the game crash after a while, at the same time there are several invisible cities with a history of rebellion. These cities also cannot be DOW'd.
    The new city states do not show in the city state list, haven't tried but probably cant DOW them either.
    Cities close to the capital rarely completely change loyalty but colonial rebellions always succeed after a while. I had one switch to independent even after I killed all the rebels.
    The loyalty on these rebelling cities actually show in the UI as "Full loyalty", somewhere the calculation does not translate into visual feedback.
     
  8. Gueux

    Gueux Chieftain

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    Thx for report these bug,
    What do you mean by invisible cities?
    The crash can come from the notifications of loyalty if you are in negative... I may erase it if I can't fix it...
    I will try to find a way for the game to find new cities states, and I will rebalance colonial riot if it's to hard to dodge, and I think that the city who revolt even when you kill all partisans may have boat left, as I forgot about them they may flee...

    Thx again and sorry for the game crash...
     
  9. Rambo919

    Rambo919 Chieftain

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    The units are still there, the city is till there. You cannot move anything over the tiles. However the tiles show as empty and unimproved (no city or units show) even though some tiles were improved before. The border of a city state is the only thing that shows.

    I think the crash might simply be too much happening at the same time as it only happens during end turn, sometimes if i click on something or move the map. Could be from too many notifications.
     
  10. Gueux

    Gueux Chieftain

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    I fix many partisans bug now and I let my city become free then a city state and I can DOW it and see them, so I don't know how this bug happened :/ , and for the game crash I didn't had one... I was may be lucky or fixed it.. I never know...

    In My version of the mod you can now choose the number of players killed at start... so if you don't want to have any problem just set it to 0, I will upload it when I will have balanced the colonial riot so if you have any idea of what number should be for now it's:

    DistancewithCapital * NumberOfCitizens - HasGarnison(300) - DistrictNumber*30 - Amenities*20
     
  11. Rambo919

    Rambo919 Chieftain

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    I DOW'd a few of these new CS's to test and only afterwards thought to actually look at their identifications in the right hand panel. None of them are independent, every time one gains independence they actually join an existing CS. Good news is if they are visible you can DOW them, bad news is no reclamation wars. Of course this means you can theoretically declare war on a large coalition of CS's that never go as far as becoming Civ's.

    When I attempt to DOW an invisible CS by moving a military unit over one of the hexes occupied by an invisible unit it shows the unit as belonging to a CS that is not on the CS list. I guess if it's not on the list you can't fight it.

    I think the two things are connected somehow.
     
  12. Gueux

    Gueux Chieftain

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    Gueux updated Loyalty++ with a new update entry:

    Disable notification, Chose number of killed player, add better water unit

    Read the rest of this update entry...
     
  13. Gueux

    Gueux Chieftain

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  14. Gueux

    Gueux Chieftain

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  15. Gueux

    Gueux Chieftain

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    glider1 likes this.
  16. V. Soma

    V. Soma long time civ fan

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    When I try to create a game with the mod I can only have standard ruleset - is it OK? I see no diplo victory option this way...
     
  17. Gueux

    Gueux Chieftain

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    weird? I have no problem :/
     
  18. Gueux

    Gueux Chieftain

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  19. Gueux

    Gueux Chieftain

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  20. V. Soma

    V. Soma long time civ fan

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    I think it might be that I tried to set up game with saved configuration and THAT doesn't work...
    when I create game from fresh, it is OK
     

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