It was a flood report screen after which it froze... and then another soon after that - no, I had no negatve loyalty, I guess it is AI turn - but good news is that in the last 20-30 turns I had no crashHave you done something special before crashes (click on something)? was it AI turn? do you have any city with negative loyalty? I am really sorry for the crashes
the 10 turns is to rebel and become free cityare you talking about the siege length?
Fixed game crash when creating a notification, if you create or dismiss a notification using the event "GameEvents.PlayerTurnStarted", the game could crash, you should use "GameEvents.PlayerTurnStartComplete" instead, the crash happen when my pannel try to dismiss notification stack with the bad event, sorry for every crash caused.
added New government compatibility
GOVERNMENT DIGITAL DEMOCRACY average loyalty per turn : 13.655
GOVERNMENT CORPORATE LIBERTARIANISM average loyalty per turn...
if a revolt win a siege, the city become separatist
separatism now reduce depending on loyalty per turn, if you have less than -100 loyalty per turn separatism won't reduce
max loyalty is now 5000, so there is more time before revolt
fixed some bugs and fixed notification crash (again)
Rainbow bar (fix last game update)
reduced WEP gained after combat
you need need at least -200 loyalty to be able to reduce separatism and if the city have your culture it's 4x faster
changed lotyalty bar colors :
if the city is besieged by a revolt : red
if the city win or lost siege but can't revolt : yelllow
if the city have positive loyalty : fill green (200 or more loyalty per turn) to yellow (50 loyalty per turn), back blue
if the city have a negative loyalty : fill yellow (50 loyalty per turn) to...