I wanted to create a mod with a political angle to it, where a legislature makes the decisions on various policy areas (obviously if the player desires so). In order to do so, I created a bunch of ideological "policies." I don't want these to be actively gained by the player, I would like them to be gained as a function of various factors including , , , and , as well as a new stability factor that I am introducing. However, I still want them to function otherwise like policies, with a bonus provided for each of them.
Is there any way for me to state that while a given XML boolean tag's value is equal to 1, that the player cannot get the policies through normal culture and must be given the policy through SetHasPolicy()?
Is there any way for me to state that while a given XML boolean tag's value is equal to 1, that the player cannot get the policies through normal culture and must be given the policy through SetHasPolicy()?