Hey folks, I was looking into Fire Tuner's panel codes and found these lines: Code: <Action>if (g_SelectedPlayer ~= nil and g_SelectedPlayer >= 0 and g_SelectedUnitID ~= nil and g_SelectedUnitID >= 0) then local pPlayer = Players[g_SelectedPlayer]; if pPlayer ~= nil then local pUnit = pPlayer:GetUnits():FindID(g_SelectedUnitID); if (pUnit ~= nil) then SimUnitSystem.SetAnimationState(pUnit, "DEATH"); end end end </Action> That makes think it might be possible to trigger some unit animations in game play via lua. YET, I also discovered this "SimUnitSystem" was only FT code. When copy-paste into lua script, the game doesn't know what function was that. So I believe there must be somewhere we can find how to translate this "SimUnitSystem.SetAnimationState" to an actual LUA code. I started looking at FT .dll files but found nothing relevant. Would you guys happen to have any idea? @LeeS would you be interested?