Luke's New 32 Civ Earth Map Mod

Luke1195

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Dec 22, 2015
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******** 32 Civs ********

https://forums.civfanatics.com/reso...ers-earth-basemap-for-beyond-the-sword.31493/

Get ready for a Civ4 mod that still feels like the original game, yet is hyper realistic !!
  • Choose between two maps -- One with cities already placed, and one with settlers on an empty map
  • Accurate, Aesthetic, Playable updated versions of the original Earth 18Civs map
  • Over 300 cities !!
  • Over 1000 resources !!
  • Extended Europe, Africa, Asia, Americas, Oceania
  • Historical goals for each civ
  • Wonders are limited to accurate locations
  • Includes CustomAssets Modpack that can be used with any map
  • Misc. enhancements, such as improved tile and specialist yields, accurate unit resource and tech requirements, and updated Civilopedia entries
  • Techs are limited by era, and for Settler'sEarthBasemap or random maps, also by civ for religion-founding techs
  • New buildings, units, and promotions
  • 32 civs are chosen for several reasons -- in coding, it's best to stick with powers of 2 to get the most out of computer bits, which are 1s or 0s
  • Also 32 civs fits better on the maps -- one map has Babylon and Germany, the other has Sumeria and Holy Rome
  • Stacks are now limited to 16 units, a power of 2
  • Civilization city lists and Great People lists are expanded to 64 and 128, both powers of 2
  • A lot more is planned!!
  • This is only version 1, and I am still adding minor updates. If the download link is broken, try again later because I probably was just updating it!
  • LAST UPDATED: 23rd September 2024. If you are playing an earlier version, delete it and download this latest one!

This is the Official FAQ and Suggestions thread!

Moderator Action: Moved to a new thread for you for more visibility. Cheers - lymond
 
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Looks interesting. So this plays as a scenario? How large is the map?
 
Looks interesting. So this plays as a scenario? How large is the map?
Thanks! It is two maps, the same size as the original Earth 18 Civs map: 124x68 tiles. It is two scenarios -- one where cities are already placed on the map, and one where you settle your own cities. However, the modpack can be used with any map.
 
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Update:
I am trying to combine this mod with the BUG mod, but I get this error:
File BugUtil line 691, in lambda
File BugEventManager line 570, in preGameStart
File CvAppInterface line 70, in preGameStart
File CvScreenInterface line 83, in showTechChooser
File CvTechChooser line 231, in interfaceScreen
File CvTechChooser line 243, in ConstructTabs
File CvTechChooser line 280, in DrawTechChooser
File CvTechChooser line 324, in placeTechs
AttributeError: type object 'CvPythonExtensions.WidgetTypes has no attribute WIDGET_TECH_CHOOSER_ERA'

This seems to be a compatibility issue with the CvGameCoreDLL, even though the only change in the dll should be that the max number of civs is changed from 18 to 34.
Additionally, I merged the XML files, but the Python files don't seem to be compatible with the Python Callback functions I used, e.g. the techs are not limited when loading a game.

For now I think the mod may have the keep vanilla Civ 4 BtS UI, which is fine because I want the mod to feel like the original game.
 
Is it vanilla CIV IV or does it have mods like BUG or Blue Marble?
There are a couple of mods that helped me -- Caveman2Cosmos is one!
I used their art, along with some art that was in Warlords and in the game files already, and some art I made myself, to make four new bonus resources: Cotton, Salt, Cocoa, and Bison.
I also have included the Cog unit art from Caveman2Cosmos.
I included some wonders and buildings from mods included with BtS as well, like Rhye's an Fall, Road to War, and Fall from Heaven: Age of Ice.
 
Something horrible has happened!!
I lost the version of CvGameUtils for Earth's Major Cities!!
It was overwritten by the one for Settler's Earth Basemap in every place I have it!! :'(

Has anyone downloaded this, and has a version of CvGameUtils.py on their computer, that is for Earth's Major Cities??

Or will I have to recreate the entire code... it took a long time!! :'(
 
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