LulThyme's 0 point Histograph

Methos

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Figured I’d start a new thread so as not to hijack the other one.

According to the HoF updates LulThyme submitted a Histograph game with a score of 0 points and I was curious as to how. I guess my main thing is I don’t understand the scoring system very well. Plus I’m curious if he/she could give a timeline or synopsis of events.

I thought that destroying another civilization earned you points? Obviously by the lack of opponents and the four ruins I counted LulThyme did just that, yet he/she earned no points. This basically answers my question but not the why.

I noticed by 190 BC everyone was destroyed except Delphi and I assume you kept them around until 2050 AD to stave off a Conquest victory. How did you manage to keep them from advancing technologically?

I’m also curious about your own cities. I noticed Zimbabwe wasn’t built until 2038 AD but due to your initial troops as shown in the 190 BC save you must have at some time built a city. Did you at some point abandon your city and then continue the game without any city at all until 2038 AD?

I also recall reading somewhere that when a civilization is destroyed they begin acquiring negative points. Is this also taken into account when a civilization has no city? Thereby allowing you to slowly drain away the points you had already acquired? Edit: I went back and looked at your 190 BC save and noticed at that point you had 0 point score as well.

I congratulate you on your amazing patience and I apologize for my questions, I’m just merely curious as to how it was done. I also applaud the fact that this game was given notice so that others could see your amazing accomplishment.
 
Looking at the saves I would guess popping warriors from goodie huts, then using those warriors to destroy the first 2 civs.

During the game also build a road to an iron, and eventually make an iron colony.
Right before end of game.. build a town, build a barracks (only costs 20 shields when militaristic), upgrade the warriors from huts to swordmen, and then use those to take out the last AI cities.. the last one in 2049.
 
Something like Gyathaar said :)
I wasnt sure how to do it myself exactly, but wanted to try.
The main difficulty was preventing the last ai from expanding too much for 500 turns, using only 4 warriors, some workers, a settler and a scout :)
I really dont want to spoil all the details :mischief:
 
Methos said:
... with a score of 0 points and I was curious as to how. I guess my main thing is I don’t understand the scoring system very well.

...

I thought that destroying another civilization earned you points?
No points are gained for destroying a civilization. The score is made up of two components:
  • The average of the score for each turn. The score for each turn is based on the number of land/coast tiles in your territory, the number of happy/content citizens and the number of specialists. There's also a small score for researching future techs.
  • A bonus for finishing earlier than 2050AD.

LulThyme got 0 for b) as he finished in 2050AD. For most of the game he scored 0 as he had no territory/population. His average was above 0, but less than 0.5, so the score got rounded down to 0.
 
It looks like you need enough warriors to siege the capital of the last AI preventing most advances until 2050AD..
 
I haven't looked at it, but for score Dianthus illustrated the needed numbers, I'd guess something along the lines of <540 for the entire game. If could settle initially to build some warriors, but if you leave that for a mere 30 turns you could gain as much as 480 absolute points (10*6 + 20*21) from territory alone. But you can't abandon your capital without another city (not sure if a moving settler would allow you, prolly not) so you can't use that initial settler.

So that leaves huts and captured cities, you can rush down any captured cities and built a few units, a couple spearman would make defending that last enemy easier, since I imagine a few warriors would appear eventually.


Odd game Lul, was this to satisfy your histographic requirement? heh, maybe I can use this method, think of it like milk-ic disobediance.
 
LulThyme said:
I really dont want to spoil all the details :mischief:

Understandable.

I would still like to know how you kept the AI from advancing technologically? I would think that after some 500 turns he would have been able gain a technological advantage on you. I also realize though that by keeping him down on units and to one city he wouldn’t have been able to gain any strategic resources to use that technological advantage.

BTW, thanks everyone for answering my scoring questions; especially about conquering or destroying another civ. I always hate when I almost have another civ destroyed and a different civ steps in and finishes him off. At least now I know that it doesn’t affect my score any (other than tiles).

Again I applaud you LulThyme for your accomplishment. It took great patience and a lot of work to accomplish such a task. Great job!
 
Smirk said:
I haven't looked at it, but for score Dianthus illustrated the needed numbers, I'd guess something along the lines of <540 for the entire game. If could settle initially to build some warriors, but if you leave that for a mere 30 turns you could gain as much as 480 absolute points (10*6 + 20*21) from territory alone. But you can't abandon your capital without another city (not sure if a moving settler would allow you, prolly not) so you can't use that initial settler.

So that leaves huts and captured cities, you can rush down any captured cities and built a few units, a couple spearman would make defending that last enemy easier, since I imagine a few warriors would appear eventually.


Odd game Lul, was this to satisfy your histographic requirement? heh, maybe I can use this method, think of it like milk-ic disobediance.

Actually I dont consider myself the master of this strategy.
Just in this post, there are many things I dont even know.
For example, I assumed that a captured city automatically becomes your capital if you dont have one, but I didnt test that.
So I did in fact play without a city the whole game minus the last 12 turns.
Now, if I was wrong, that would make a couple of things a little bit easier, but not much.
I am not sure how rounding is done for score, but suppose its to nearest integer, then you need less than 270 points, which means 27 turns of holding a city of size 1 with minimal culture, or something like that.
54 if it rounds down.


to be honest, I initially just wanted to get lowest possible score in the HoF as a victory.
I initially thought this would count as a conquest, which explains the small map size (tiny is too full for this game to make it).
Once I saw, I could reach 0 and it would be histographic, I decided it would be my histographic win :)
 
Methos said:
Understandable.

I would still like to know how you kept the AI from advancing technologically? I would think that after some 500 turns he would have been able gain a technological advantage on you. I also realize though that by keeping him down on units and to one city he wouldn’t have been able to gain any strategic resources to use that technological advantage.

BTW, thanks everyone for answering my scoring questions; especially about conquering or destroying another civ. I always hate when I almost have another civ destroyed and a different civ steps in and finishes him off. At least now I know that it doesn’t affect my score any (other than tiles).

Again I applaud you LulThyme for your accomplishment. It took great patience and a lot of work to accomplish such a task. Great job!

I didnt really KEEP him from advancing technologically, but understand that this is a chieftain AI, with just one city, and being poked in the side throughout the whole game, so dont ask too much of him!! :D
 
LulThyme said:
Once I saw, I could reach 0 and it would be histographic, I decided it would be my histographic win :)
Well, it will be once we can get it on the list. For some reason it's not showing up on the Histographic table. I bet the 0 score may be throwing the system for a loop. :lol:
 
Did a short test.
If you have no city and conquer one, you get a palace automatically.
And you can abandon last city if you have a settlers.
That means I could have taken less trouble, by rushing a few more units at some point in the game, and then disbanding the city...
 
I was confusing myself in the post, I would expect a captured city to get your palace if you have none already, but the settler aspect is news, and certainly makes this sort of game (maybe) easier. As long as you keep that initial settler you can rush down and otherwise make use of captured cities, for a few turns at least.

The score could be rounded so that cuts the absolute points down by half.
 
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