Lumbermill - need help

Syrkres

Chieftain
Joined
Mar 3, 2016
Messages
95
Location
Mass
Hey all,

I have created an improvement Lumbermill - based off of Joko Biowell mod.

Lumbermill
http://steamcommunity.com/sharedfiles/filedetails/?id=641009748

The problem I am having is it seems to allow it to build it on any terrain.

I have the following, but it doesn't seem to restrict it to Forests...

Any direction/help appreciated.
Code:
	<Builds>
		<Row>
			<Type>BUILD_LUMBER_YARD</Type>
			<Time>700</Time>
			<ImprovementType>IMPROVEMENT_LUMBER_YARD</ImprovementType>
			<Description>TXT_KEY_BUILD_LUMBER_YARD</Description>
			<EntityEvent>ENTITY_EVENT_BUILD</EntityEvent>
			<HotKey>KB_Z</HotKey>
			<OrderPriority>98</OrderPriority>
			<IconIndex>0</IconIndex>
			<IconAtlas>GS_LUMBERYARD_ATLAS</IconAtlas>
		</Row>
	</Builds>

	<BuildsOnFeatures>
		<Row>
			<BuildType>BUILD_LUMBER_YARD</BuildType>
			<FeatureType>FEATURE_FOREST</FeatureType>
			<Time>200</Time>
		</Row>
	</BuildsOnFeatures>
 
In Civ5 it's done via:


Code:
		<Row>
			<Type>IMPROVEMENT_LUMBERMILL</Type>
			<Description>TXT_KEY_IMPROVEMENT_LUMBERMILL</Description>
			<Civilopedia>TXT_KEY_CIV5_IMPROVEMENTS_LUMBERMILL_TEXT</Civilopedia>
			<ArtDefineTag>ART_DEF_IMPROVEMENT_LUMBERMILL</ArtDefineTag>
		[B]	<RequiresFeature>true</RequiresFeature>[/B]
			<PillageGold>10</PillageGold>
			<PortraitIndex>25</PortraitIndex>
			<IconAtlas>TERRAIN_ATLAS</IconAtlas>
		</Row>

Unless they for some reason removed the logic behind RequiresFeature it should work the same in Beyond Earth.
 
Thanks Ryika!

Found it along with
Code:
	<Improvement_ValidFeatures>
		<Row>
<ImprovementType>IMPROVEMENT_LUMBER_YARD</ImprovementType>
			<FeatureType>FEATURE_FOREST</FeatureType>
		</Row>
	</Improvement_ValidFeatures>

So that's working and along with my Solar Array.
Mainly need to learn how to make custom Terrain Graphics now to fit my mods.
Also a Drone unit graphic... Any tutorials you can suggest (graphics is not my strong suite).
 
What format are the graphics? I was planning on making lumber mills and I already make 3D mods for Cities: Skylines and 2D art for fun.
 
Not a graphics person, which is probably 90% of my problem, I originally thought they were .dds, but from my now better understanding is that the skins are .dds and I believe the model part is something that can be edited by Blender?

I am looking at possibly taking an online course
https://www.udemy.com/blendertutorial/
 
I use AutoDesk 3D Studio Max 2016 for students and I specialize in building models. This week is spring break so I could whip up your lumber mill, my forests, and my mods for Cities: Skylines this week.

I just need reference pictures for your lumber mill.
 
Sorry I have been trying to find 3d models that may look good, but can't.
Obviously shouldn't look like traditional lumbermill.

A long building, with a loading dock on side, where trees are dropped, set of large doors where processed wood is brought out and stacked (few stacks outside).

Otherthan that my art skills are limited. I was hoping to copy a few buildings and mesh them together, but I can't even find anything.

Could be as simple as something like the following, though maybe elongated with a loading dock.
https://protos89.files.wordpress.com/2010/10/command_center.jpg
 
I whipped this up really quick. I tend to use placeholder materials when unsure of geometry.

Pe9D4uB.png
 
Yeah that looks good, would need a spot for the processed wood to come out.

Got a 3d tool working (again not an artist - can't do spheres yet). But a simple square layout is what I came up with.


Though in comparing mine to yours, I like yours better as it looks more futuristic.
Thanks
Syrkres
lumbermill.png
 
I realized that the smokestacks are on the wrong side. The trees go in one side and wood planks go out the other side. I contemplated on giving the input side claws but I like to imagine mobile robots chopping the trees and loading them into the lumber mill. The side building processes the saw dust, generates electricity for itself, contains the engines that power the equipment, has a viewing room on each side for the employees and houses them. The employees mostly ensure everything is working properly and perform routine maintenance.
 
I'd like to ask another favor, if not too much trouble, can you create(document) what you need to do to add this new terrain?

Thanks
 
@Ryika or anyone good with map scripts, could you please document how to add new terrains, terrain features, and tile improvements? I want my Carboniferous Biome to add new forests, new terrains, and improvements for them. I made this art so I can get more experience and possibly collaborate.
 
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