I'm wondering if there's a way to have the computer spread out luxuries in a scenario when the map is generated randomly at the start of the scenario.
You can change the appearance ratio, which causes more or less of a given type of luxury to load, but they always seem to clump together. Any way to get them more widely distributed?
Thanks!
You can change the appearance ratio, which causes more or less of a given type of luxury to load, but they always seem to clump together. Any way to get them more widely distributed?
Thanks!