Enrico Swagolo
Deity
- Joined
- Jun 10, 2013
- Messages
- 2,387
I think what's being suggested is that IN ADDITION to the length bonus. At least that's what I hope is being suggested.
Yeah now that I reread that, I see. In that case I think I agree.
I think what's being suggested is that IN ADDITION to the length bonus. At least that's what I hope is being suggested.
Haha, tried to play on coffee,tobacco,and cotton early.(i think this is 3 worst luxuries to start on, and their monopoly bonus does not justify for it)Just tried to play on coffee, wanted to stop by and say how grateful I am for this thread
After about one month playing vp, indeed salt is not in my top 5, let marble alone, not even in my top10.You're not actually talking about CBP here, are you?
G, you haven't responded since this was suggested, so I am wondering, will a small amount of Golden age points be added to the Golden age monopolies, so that it gives extra length and a small amount of points?
Really doubt that, but it depends on where your GAP comes from I guess.Considering that happiness gives you GA points, I wonder if in the long run the +5 happy actually generates more turns of GA than the GA length does?
I have no idea it's just an interesting thing that could be investigated
Anyone have the gap numbers for a GA tigger? With those it's shouldn't be too hard to checkReally doubt that, but it depends on where your GAP comes from I guess.
It costs a lot of points to get a golden age,I don't know the numbers but I think its several thousand for your third or fourth. +5 per turn would be 1500 points in a 300 turn game, +25% length would almost certainly provide more (unless you had only 1 golden age ever)Considering that happiness gives you GA points, I wonder if in the long run the +5 happy actually generates more turns of GA than the GA length does?
I have no idea it's just an interesting thing that could be investigated
According to the code the amount of GA Points needed per GA is:
UPDATE Defines SET Value = '750' WHERE Name = 'GOLDEN_AGE_BASE_THRESHOLD_HAPPINESS';
UPDATE Defines SET Value = '1250' WHERE Name = 'GOLDEN_AGE_EACH_GA_ADDITIONAL_HAPPINESS';
I checked it before, and all sea resources are improved the same way, with lighthouses, harbors and seaports. It's not a bad design if crabs and whales workboats were a bit better. Easier monopolies to achieve.Sea luxuries start worth to play is only coral and pearl. Both has good base yield, and great fishing boat yield.
I will never see myself playing with crab or whale monopolies starting bias.
And btw, does they have specific yield boost building? Not something like lighthouse,seaport,etc. While at it, i will try to list some yield boost building in next post, since tile tooltip doesnt show it, and finding all through civilipedia is a chore.