albatros13
Chieftain
- Joined
- Nov 9, 2015
- Messages
- 37
So do people here raise luxury rate in very early game? Pros vs cons.
What i'm talking about is that in the regent-monarch(for example) game, there are 2 people who are born content and from 3rd they become unhappy by default. Thus, by raising the lux rate to 10%(or 20% if you are really unlucky with money), a player doesn't have to use military police to deal with unhappiness. This would enable ultra-early granary build(no warrior start) or more exploration(all warriors go out exploring).
I find it much more appealing, cause in early game money is almost worthless and everything is about food-shield(in that importancy, respectively). Money just 'comes along' after quick expansion.
What i'm talking about is that in the regent-monarch(for example) game, there are 2 people who are born content and from 3rd they become unhappy by default. Thus, by raising the lux rate to 10%(or 20% if you are really unlucky with money), a player doesn't have to use military police to deal with unhappiness. This would enable ultra-early granary build(no warrior start) or more exploration(all warriors go out exploring).
I find it much more appealing, cause in early game money is almost worthless and everything is about food-shield(in that importancy, respectively). Money just 'comes along' after quick expansion.