Luxury Resources and Unique Resources

In every other context that it's used in Civilization, "unique" means exclusive to the civilization. So I don't think there's any question that the "unique" Luxury resources provide by Indonesia's special ability are new, civilization-specific resources.

Whether there are one or six different resources is open to interpretation. I think it's most likely that either there are two different resources and each city gives you one of each, or there are three different resources, and each city gives you two of the same type. Six of the same resource would be underwhelming, and getting only one of six different resources would be a lot of Happiness but no opportunity for trading.
 
Now that in reading the UA again, the first 3 cities on another continent each provide 2 unique luxury resources, leads me to believe that it will be a total of 6 different resources, which unfortunately, as you stated, means +24 happiness but no opportunity for trading, except the fact that trade routes will gain a larger modifier for a greater disparity of resources between Indonesia and the other civ.
 
So we went from three theories to five theories:

Spoiler :
1. Indonesia gets no unique resource but rather an existing resource(s) that is not available on the map

2. Indonesia gets one resource and six copies of it

3. Indonesia gets three resources - one for each city - and two copies of each

4. Indonesia gets two, different unique resources in its first city. Repeat this in other two cities for three copies each

5. Six resources, all unique

If that doesn't cover the bases, I don't know what does
 
I think you're right Sean, mathematically speaking that seems to cover all the possibilities. As I said, I think it will be option 4. That is more in line with the description of the UA and makes more sense in game IMO. Option 3 would still be pretty much in line with the text, but it makes less sense from a gameplay perspective, limiting the trade route gold bonus to that of one different resource instead of two, in any trade route involving one of those cities. But if it were it, I think they would phrase it each provide 2 copies of a unique Luxury Resource instead of how it's written now. Option 3 would be fantastic if there were multiple (like 9 at least) new unique luxuries for Indonesia but only 3 were allowed per game (they can code that). We would be very curious to build the next city and see what the next resource is. That's unlikely though. Option 5 is perfectly in line with the UA text but VERY unlikely IMO. Options 1 and 2 just don't fit the description and should be out I think.

Now I'm loving my variant for option 3. One can dream...
 
4 would be my preferred option out of the 5, but I still have a suspicion it might be 1. I hope I'm wrong, however.
 
In gameplay terms, a luxury that is not otherwise available is exactly the same as one that is newly introduced, just without the tiny extra effort of Firaxis designing an icon for it. It also raises a problem on larger maps, where I imagine pretty much every luxury resource comes up at least once.

Six different unique resources is absurd from a gameplay point of view, is incredibly problematic if there are no new ones being introduced (what are the chances your map has 6 luxury resources missing?), and seems like design overkill if all six are newly introduced, especially as you can't trade them.

I think 3 copies of 2 is most likely, and I think they will be unique to Indonesia. It's not a lot of extra effort, for a lot of extra flavour, and avoids the problem of otherwise removing the resources on large maps.
 
So we went from three theories to five theories:



If that doesn't cover the bases, I don't know what does

Yeah I was wrong, I believe it will be number 4, number 5 just seems excessive.
 
I agree, they will be like mercantile CSs, get their own unique resources that aren't worked, they just have them, giving them a nice edge in trade, since no one else can even have them.

That being said, Mercantile unique luxuries appear on the map underneath the city tile. If you get two, that can't quite happen here. One would have to appear near them instead of under them. I don't think that's a serious roadblock, but it won't be exactly the same as a mercantile city-state.
 
I think it's all the same unique. Six different ones seems overpowered--who cares if you trade away your only copy of one of them.
 
If there are no Unique resources, that will be the most unimaginative gameplay I have seen in some time. Do I really want to see Indonesia with any standard luxury not already built into the maps? I hope these resources are exclusive to Indonesia and not generic resources.

So we went from three theories to five theories:



If that doesn't cover the bases, I don't know what does

I think it will be 3 resources that are not presented on the map, 2 copies each. I think 3 resources will be left off the map for this reason. Pretty stupid if that's the case but whatever.
 
If there are no Unique resources, that will be the most unimaginative gameplay I have seen in some time. Do I really want to see Indonesia with any standard luxury not already built into the maps? I hope these resources are exclusive to Indonesia and not generic resources.

To be fair though, it would play exactly the same if it is a standard resource that just isn't on the map vs. one that only Indonesia has ever, right? Still, you're right that I think it would be more interesting if it were something new.
 
I would hope they add new luxuries based on names of spices from the region, this would fit the UA name, getting random luxuries not on the map wouldn't make sense with the term "Spice" Islanders. They have plenty to choose from: i.e. nutmeg/mace, clove and galangal are native to Indonesia. Black pepper, turmeric, lemongrass, shallot, cinnamon, candlenut, coriander and tamarind were introduced from India. And ginger, scallions and garlic were introduced from China. Also since trading spices was a large part of the 2 Indonesian empires history it wouldn't make sense to have 6 x 1 as you'd end up with lots of happiness an no trading. From the wording it sounds like 2 uniques 3 times e.g. 3x Nutmeg and 3x Clove this allows you to keep 1 copy of each and trade the other 2 copies.

Just my 2cent.
 
That being said, Mercantile unique luxuries appear on the map underneath the city tile. If you get two, that can't quite happen here. One would have to appear near them instead of under them. I don't think that's a serious roadblock, but it won't be exactly the same as a mercantile city-state.

I think they will both appear underneath the city.
1) If not, there would be a problem with settling 1-tìle islands
2) The functionality for having multiple resources from a single tile already exists with the Feitoria.
 
What if you play a HUGE map against 16 opponents that are ALL Indonesia? You will eventually run out of unique resources, meaning that indeed in order for the UA to be 100% effective, they MUST have unique resources/spices that NO other civ can ever obtain.
 
I think they will both appear underneath the city.
1) If not, there would be a problem with settling 1-tìle islands
2) The functionality for having multiple resources from a single tile already exists with the Feitoria.

Yeah there has to be some function for multiple resources on the same tiles in BNW, there is several scenarios where one only would not work.

You could found a city on a resource already on map (or hidden).
Unlikely but a city spot could be surrounded by other resources giving nowhere for the second one to go if you assume no double resources.
If its out in the open they could be stolen by a great general.
As mentioned one tile islands.

Also coupled with the fact that the cities can't be razed leaves only 2 logical options, either the tile under they city is implanted with multiple resources or the city just "generates" them.
 
2) The functionality for having multiple resources from a single tile already exists with the Feitoria.

I meant the option of two different resources per city founded (the two unique theory or the six unique theory). Under the three unique theory, you're probably right, it's fairly analogous to the Feitoria.

I wonder if this is evidence of three uniques.
 
1. Indonesia gets no unique resource but rather an existing resource(s) that is not available on the map

I vote for this...

The only reason they didn't reveal the 'new resource' was because it was linked (perhaps only in word, btw, not necessarily gameplay wise) to a civ... If the civ is revealed... Where on earth is this 'new resource'?...

And... Even if there is a huge map, once Indonesia is in, the assigning of resources on the map could still simply not put one of the resources and done... Huge maps doesn't always have all resources ingame...

And if it were 22 Indonesias on a Huge Map, then each one of them gets an unique (not new) resource, and the map only has the few other resources in...
 
So we have three four five theories floating around. Who votes what?

1. Indonesia gets no unique resource but rather an existing resource(s) that is not available on the map

2. Indonesia gets one resource and six copies of it

3. Indonesia gets three resources - one for each city - and two copies of each

EDIT: alter_echoe has an option that I just had to throw in here

4. Indonesia gets two, different unique resources in its first city. Repeat this in other two cities for three copies each

EDIT2: Since some continue to back this theory

5. Six resources, all unique

What I want:
5>3>4>1>2

What I think will happen:
4>3>1>2>5
 
And if it were 22 Indonesias on a Huge Map, then each one of them gets an unique (not new) resource, and the map only has the few other resources in...

If there are 22 Indonesias on a Huge map you get what you deserve. ;)
 
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