Kailric
Jack of All Trades
M:C needs all its features documented in the Pedia, especially the ones different from Vanilla. Currently all the vanilla stuff is still there, but this needs to be edited/removed and replaced with M:C stuff. I have added a few things but we need more so if anyone feels like writing up or editing current files please do volunteer. For starters, looking at the Pedia we will need new/edited entries for the below mentioned pedia files. We can mark them out as they are done. Also, the loading Hints can all be redone to reflect M:C features.
The below mainly just need new M:C terms
Buildings->
Improvements->
Leaders->
Missionaries->
Movement->
Production->
Promotions->
Specialists->
Transports->
Units->
Visibility and Exploration->
War->
This list will need more attention and detail to explain new M:C features
Borders-> need to reflect that there is now an Trade Relations and Open Borders agreements. Trade Relations lets only Traders in, Open Borders lets any one in. Also, the terms need to be changed from Natives to Minor Civs and such.
Combat-> reflect M:C terms and setting, add info about Combat Gears with Glancing Blows and such
Diplomacy-> M:C terms, add in new Diplomacy options, Trade Techs, Research Pacts, etc
Economy-> M:C's economy is currently in debate, still we need to reflect current changes here
Europe-> needs to be renamed to Trade Screens and appropriate info placed here
Food-> needs to reflect the new Growth features, Luxury Food, and such things as Civics that change the needed amount of food
Founding Fathers-> needs to have M:C terms, Founding Dignitaries and such
Great Generals-> these guys are still a work in progress, they no longer attach themselves to units, but can still use their abilities, and fight like other units.
Guns-> Info replaced with Weapons, Tools (for initial military units), and Armor
Immigration-> the new Immigration screen detailed and also the Live Immigration mentioned where units travel from on map villages
Import/Export-> Here we need all the new info about Feeder Service, Consumption, and things like Foreign I/E and AI Traders perhaps
Liberty Bells, Revolution, and Victory-> all this needs to reflect the new M:C victory conditions
Natives-> changed to Minor Civs and their differences from Natives detailed, like Minor Civs will build roads now
Professions-> reflect M:C terms and details new Sub-profession system
Schoolhouses, etc -> reflect M:C terms, detail new school system
Settlements-> detail the new settlement types and their Features
The New Word-> pretty much details the terrains and bonuses so needs to reflect M:C stuff, perhaps renamed to The Medieval World
Tools-> reflect new importance on tools for early military purposes, and also trading for tools from villages
Trade-> all the new concept for M:C including establishing trading posts, and acquiring Trade Points
Treasury-> can detail new hover text that shows Income and expenses, and things like Treasury bonuses.
The below mainly just need new M:C terms
Buildings->
Improvements->
Leaders->
Missionaries->
Movement->
Production->
Promotions->
Specialists->
Transports->
Units->
Visibility and Exploration->
War->
This list will need more attention and detail to explain new M:C features
Borders-> need to reflect that there is now an Trade Relations and Open Borders agreements. Trade Relations lets only Traders in, Open Borders lets any one in. Also, the terms need to be changed from Natives to Minor Civs and such.
Combat-> reflect M:C terms and setting, add info about Combat Gears with Glancing Blows and such
Diplomacy-> M:C terms, add in new Diplomacy options, Trade Techs, Research Pacts, etc
Economy-> M:C's economy is currently in debate, still we need to reflect current changes here
Europe-> needs to be renamed to Trade Screens and appropriate info placed here
Food-> needs to reflect the new Growth features, Luxury Food, and such things as Civics that change the needed amount of food
Founding Fathers-> needs to have M:C terms, Founding Dignitaries and such
Great Generals-> these guys are still a work in progress, they no longer attach themselves to units, but can still use their abilities, and fight like other units.
Guns-> Info replaced with Weapons, Tools (for initial military units), and Armor
Immigration-> the new Immigration screen detailed and also the Live Immigration mentioned where units travel from on map villages
Import/Export-> Here we need all the new info about Feeder Service, Consumption, and things like Foreign I/E and AI Traders perhaps
Liberty Bells, Revolution, and Victory-> all this needs to reflect the new M:C victory conditions
Natives-> changed to Minor Civs and their differences from Natives detailed, like Minor Civs will build roads now
Professions-> reflect M:C terms and details new Sub-profession system
Schoolhouses, etc -> reflect M:C terms, detail new school system
Settlements-> detail the new settlement types and their Features
The New Word-> pretty much details the terrains and bonuses so needs to reflect M:C stuff, perhaps renamed to The Medieval World
Tools-> reflect new importance on tools for early military purposes, and also trading for tools from villages
Trade-> all the new concept for M:C including establishing trading posts, and acquiring Trade Points
Treasury-> can detail new hover text that shows Income and expenses, and things like Treasury bonuses.