1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

M:C Featurers/Concepts/Pedia

Discussion in 'Civ4Col - Medieval: Conquests' started by Kailric, Feb 14, 2015.

  1. Kailric

    Kailric Jack of All Trades

    Joined:
    Mar 25, 2008
    Messages:
    3,094
    Location:
    Marooned, Y'isrumgone
    M:C needs all its features documented in the Pedia, especially the ones different from Vanilla. Currently all the vanilla stuff is still there, but this needs to be edited/removed and replaced with M:C stuff. I have added a few things but we need more so if anyone feels like writing up or editing current files please do volunteer. For starters, looking at the Pedia we will need new/edited entries for the below mentioned pedia files. We can mark them out as they are done. Also, the loading Hints can all be redone to reflect M:C features.

    The below mainly just need new M:C terms

    Buildings->
    Improvements->
    Leaders->
    Missionaries->
    Movement->
    Production->
    Promotions->
    Specialists->
    Transports->
    Units->
    Visibility and Exploration->
    War->

    This list will need more attention and detail to explain new M:C features

    Borders-> need to reflect that there is now an Trade Relations and Open Borders agreements. Trade Relations lets only Traders in, Open Borders lets any one in. Also, the terms need to be changed from Natives to Minor Civs and such.

    Combat-> reflect M:C terms and setting, add info about Combat Gears with Glancing Blows and such

    Diplomacy-> M:C terms, add in new Diplomacy options, Trade Techs, Research Pacts, etc

    Economy-> M:C's economy is currently in debate, still we need to reflect current changes here

    Europe-> needs to be renamed to Trade Screens and appropriate info placed here

    Food-> needs to reflect the new Growth features, Luxury Food, and such things as Civics that change the needed amount of food

    Founding Fathers-> needs to have M:C terms, Founding Dignitaries and such

    Great Generals-> these guys are still a work in progress, they no longer attach themselves to units, but can still use their abilities, and fight like other units.

    Guns-> Info replaced with Weapons, Tools (for initial military units), and Armor

    Immigration-> the new Immigration screen detailed and also the Live Immigration mentioned where units travel from on map villages

    Import/Export-> Here we need all the new info about Feeder Service, Consumption, and things like Foreign I/E and AI Traders perhaps

    Liberty Bells, Revolution, and Victory-> all this needs to reflect the new M:C victory conditions

    Natives-> changed to Minor Civs and their differences from Natives detailed, like Minor Civs will build roads now

    Professions-> reflect M:C terms and details new Sub-profession system

    Schoolhouses, etc -> reflect M:C terms, detail new school system

    Settlements-> detail the new settlement types and their Features

    The New Word-> pretty much details the terrains and bonuses so needs to reflect M:C stuff, perhaps renamed to The Medieval World

    Tools
    -> reflect new importance on tools for early military purposes, and also trading for tools from villages

    Trade-> all the new concept for M:C including establishing trading posts, and acquiring Trade Points

    Treasury-> can detail new hover text that shows Income and expenses, and things like Treasury bonuses.
     
  2. Kailric

    Kailric Jack of All Trades

    Joined:
    Mar 25, 2008
    Messages:
    3,094
    Location:
    Marooned, Y'isrumgone
    Reserved for New Pedia Entries.

    Perhaps we need entries for Modders detailing some of the major things they can accomplish like adding new trade screens.
     
  3. Nightinggale

    Nightinggale Chieftain Supporter

    Joined:
    Feb 2, 2009
    Messages:
    3,986
    One thing we need to look into is the fact that natives are sometimes called Barbarians. That's confusing since there is a barbarian player.
     
  4. Kailric

    Kailric Jack of All Trades

    Joined:
    Mar 25, 2008
    Messages:
    3,094
    Location:
    Marooned, Y'isrumgone
    Yes, we need an agreed upon terms for Natives/Barbarians/Minor Civs. I have already taken some steps in this in that Minor Civ units are not called Barbarians any more but Villagers. Perhaps we could use the term "Outlying" and or Foreign to represent other Units and Settlements, such as Outlying Villager, or Outlying City.
     
  5. Trade Winds

    Trade Winds Chieftain

    Joined:
    Nov 21, 2013
    Messages:
    235
    That could be a good way for me to help. Lastly, I have been more of a passive forum reader. I do follow your discussions from time to time, but for the moment my ideas don’t add up to the ideas you are discussing.

    And I must admit that I have lost track of the improvements of the current version. I started to get lost after the first working prospector profession and stall working slots. This is my last version of the mod. Since then, I read that more improvements on these have been added apart from scrolling panels for imports and exports; information when hovering the mouse over the icons… etc. Writing all this is mammoth work, but I could start doing some.

    These new additions are somewhere in the forums, but I think that if I am to help with the Playpedia, waiting for the release will save me from surfing the forums a lot. I could play, find any bugs, discover the new additions and its functioning; or at least find out what I am not able to work out and ask you how it works, and write it all.

    Do you think it could be a viable working method?
     
  6. Kailric

    Kailric Jack of All Trades

    Joined:
    Mar 25, 2008
    Messages:
    3,094
    Location:
    Marooned, Y'isrumgone
    Yes, it would. I have most of the next release concepts in place, they just need fine tuned, so most of the current info will not change. However, that info is scattered about so it would be difficult to fully grasp it unless you have played.

    Although, the Pedia entries that are stated as "just needing terms updated" would be pretty simple to change. Like for Improvements, you would just need to remove the vanilla references to Improvements and add in M:C ones. Preferably the more older ingrained ones so you know they shouldn't be changed any time soon.

    I am excited for you all to check out the new additions though. I am in school now full swing so my time is more limited now, but I keep punching at it:hammer:
     

Share This Page