Mac Civ5: Final FAQ - SteamPlay confirmed!

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Source: http://blog.gameagent.com/2010/11/22/civilization-v-mac-faqs-v3/

With the Civilization V Mac release upon us (tomorrow!), we wanted to publish one final Civ V Mac FAQs post to answer any lingering questions about the game. Obviously, the BIG question was about whether or not Civilization V Mac would support SteamPlay. As mentioned before, we’ve been having intense, internal discussions on the matter, and we even opened the subject to comments from any and all fans of Aspyr, GameAgent, and the Civilization series.

We want to take a quick moment to first thank everyone that dropped us a line to let us know your thoughts and expectations. Again, we’ve been absolutely thrilled to have such passionate followers and fans. Many, many of you had excellent, well-written, thought-out posts, and we took all of your comments into consideration when coming to a final decision. To say the least, you guys spoke, and we listened. And with that, I won’t waste any more of your time—let’s get to the FAQs!

So, what’s the deal—is Civilization V Mac supporting SteamPlay or not?

Yes! Civilization V Mac will indeed support SteamPlay, meaning that anyone that purchases the Mac version will also have access to the PC version. This also means if you have already purchased the PC version, you will now have access to the Mac version.

From the comments that poured in, it seemed clear that many of you had purchased the PC version, even though it was the Mac version that you really wanted, and either expected that Civ V Mac would support SteamPlay or that Civ V Mac would not even be released for some time. Obviously there was a lack of communication on our part, and, quite frankly, we don’t want you guys to have to pay for our mistakes. So for those of you to whom we failed to communicate properly, and those hold outs that just waited anyway, PLEASE ENJOY THE GAME! And if you like your Mac version then please consider purchasing Mac DLC when it becomes available!

And keep talking to us. We love it.

Does that mean the game will be sold via Steam, too?

Yes, you will be able to purchase Civilization V Mac from the Steam Store when the game launches, November 23, 2010.

That being said, we want to reiterate that your origin of purchase will not affect the way the game operates and plays. No matter if you buy the game from GameAgent, the MacGameStore, Apple stores, or Steam, digital or disc, it is all the same product. The game will use SteamWorks to manage DRM, achievement tracking, etc, no matter where you purchase the game.

Will the Mac version use SteamCloud for saving?

Our dev team is working hard to release a patch that will enable SteamCloud saves soon after the Civilization V Mac release. However, the feature will not be available at launch.

Will these game saves be accessible by the PC version?

Save games won’t be accessible between platforms because of the issues raised with incompatible save game files in the case where the PC version is a later version than the Mac client. The files will need to have different names. This issue is something we are discussing for future patches.

What about mods? Will there be access to a complete set of SDK tools and/or 100% mod compatibility?

Unfortunately, user-created mods are not a component of the Mac version of Civilization V. User mods would require us to build custom versions of the full application ourselves in order to support a limited number of specific mods and still leave others unsupported. Similarly, modding tools are implemented with Microsoft .NET, and would present a significant porting challenge involving total rewrites. Bottom line: There is no way to create a Mac experience that allows for a good end-user experience for user-created mods. Believe us—we tried.

What about a demo?

As previously mentioned, there are currently no plans to offer a demo for Civilization V Mac. However, we will revisit this issue some time after the New Year.

Okay, so what are the final system requirements?

These are the minimum system requirements for playing the game without experiencing any performance issues:

Operating System: 10.6.4 (Snow Leopard)
CPU Processor: Intel Core 2 Duo (Dual-Core)
CPU Speed: 2.4 GHz
Memory: 2 GB RAM
Hard Disk Space: 8 GB
Video Card (ATI): Radeon HD2600
Video Card (NVidia): Geforce 8600
Video Memory (VRam): 256 MB
Media Required: DVD-ROM (Physical, boxed copies only)
Peripherals: Macintosh mouse and keyboard
Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client.

Internet Connection and acceptance of Steam™ Subscriber Agreement required for activation. See www.steampowered.com/agreement for details.

Thanks for the system requirements! But I still don’t know if my machine will be able to play Civ V Mac…

Between the near-incomprehensible naming conventions of video cards and other computing parts and the fact that some of you are just missing a minimum requirement, we totally understand that it may still not be clear whether your machine will support the game.

To help out, we are currently in the process of updating our GameAgent application for the Mac. This application will look at all of your system specs and help you determine whether or not you’ll be able to play Civ V Mac on your machine. Though we don’t have a set date for Civ V Mac compatibility, this app works for our other games available on GameAgent.com, so check it out if you haven’t already!

You can also check in with our support folks on their Twitter feed at http://twitter.com/Aspyr_Support.

Anything else?

Just a HUGE thanks to everyone for their patience in waiting for the answers to all these burning questions! If you still have questions, we first want to direct you to our previous two blog entries, Civ V Mac FAQs and Civ V Mac FAQs, V2. If your question still hasn’t been answered, let us know! You can leave a comment, drop a line on our Facebook page, tweet @gameagentstore or @Civ5Mac, or shoot us an email at gameagent@aspyr.com.

Thanks again, and have a happy Civilization V Mac Day!

My thoughts:

Good news for those who've bought the Windows version already! Sounds like in return we might be charged for some DLC later on, though it's not clear whether this is some unknown Mac specific DLC or the same as the Windows DLC. I'm *guessing* that this just refers to expansion type DLC rather than individual civ DLC and such.

Minimum system requirements don't seem to have changed since the first preview. They're quite high and - if people's experience on Windows are anything to go by - if you are below minimum spec, don't get your hopes up.

Official confirmation of what RickB inferred about modding: compatibility will effectively be the same as or worse than it was for Civ4. Silver lining here though is, thanks to SteamPlay, modders might be able to get the SDK running via virtualization/Wine/etc at no extra cost. No DLL support remains the crippling compatibility barrier. At least for now.
 
Now he's going to go around spouting how he "told us so!" lol

Firaxis needs to stop screwing Mac all the time. If they could make all the modding tools useable by anyone, this wouldn't be a problem.
 
Now he's going to go around spouting how he "told us so!" lol

Firaxis needs to stop screwing Mac all the time. If they could make all the modding tools useable by anyone, this wouldn't be a problem.

Um, sounds like they're doing right by Mac users to release Civ5 for the Mac in the first place. What percentage of PC games are even available on the Mac?

In any event, as they point out, the modding tools are primarily built around .Net (and Visual Studio) - and not just 'written in .NET' but actually a shell of Visual Studio. Rather impossible to port that over to the Mac ;)
 
Um, sounds like they're doing right by Mac users to release Civ5 for the Mac in the first place.

I may be misreading your post, but it was Aspyr, not Firaxis, that is allowing us to have Civ V on our Macs. The way your statement is, it sounds like your saying its due to Firaxis. I apologize if I misread it.
 
Presumably the modding tools will run well in emulation, unlike the game. So given Steam gives you access to both platforms, that could be a practical option for some.
 
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