Mad Scientists Embassy: Team Mad Scientists Pacal II of the Maya Play Order: #5 (two after us, last) This thread is for all discussion related to Diplomacy with Mad Scientists. Here's a snapshot of our info on them from the turn we met. Turn 69 Spoiler : Team Mad Scientists Civ: Pacal II of the Maya Traits: Financial, Expansive Unique Unit: Holkan (4 strength, 1 move. +50% vs Mounted Units. Immune to first strikes. Replaces Spearman which is actually +100% vs. Mounted units, but requires access to Iron or Copper.) Unique Building: Ball Court (+2 Happy in addition to Coliseum benefits +1 happy and +1 happy per 20% culture rate = for a total of +3 happy) Contact: Turn 69 Current Trades: None Resources Available for Trade: No Route Established Technology to Trade: unknown - Missing Technology: unknown - Gold to Trade: unknown - Known towns: Capital <unknown name> [Size? founded: t1] <- Not in the Top 5! Perimeter [Size ? founded: pt69] Entropia [Size ? founded: pt69] Gottingen [Size ? founded: pt69] Mad Scientists Foreign Dealings: With Team Kazakhstan: No Contact Yet With Team Saturn: - unknown - With Team Cavaleiros: - unknown - Treaties and Agreements with SANCTA: Spoiler : none yet - Initial Images: This post will NOT be updated. Please click HERE to visit the SANCTA NEXUS for updated info. .