MadDjinn Kavithan Protectorate Let's Play

Miasma doesn't wreck anything else, so I don't see why not.

Very weird thought to think about it, a toxic gas that naturally kill humans for long exposure.
Building a farm and the population eat food exposed to said gas during all its development and everything its fine
 
I think miasma not destroying/suppressing terrascapes is one of those gameplay trumps "reality" moments.

Yes, it's a bit strange to think that miasma would stop terrascapes from being built, but doesn't stop them from being worked after they are built, but the designers probably felt the 15 turns to build a terrascape shouldn't be wiped out by someone putting a Miasmic condenser over them (either for offense or defense purposes).

Not to mention the maintenance costs to upkeep them... paying 6 energy/turn for a tile that can't be worked b/c of miasma would be a hard pill to swallow.

On top of all this is how the AI would be able to deal with someone else or even themselves putting miasma over their terrascapes.
 
It wouldn't mean much to say that miasma and terrascape can't coexist if they actually can; otherwise you would just expect them to say "you can't build terrascape on a miasma tile." Since terrascape is an expensive improvement, it would be pretty irritating if miasma could destroy it, so it seems more logical if the tile becomes immune to miasma placement once there's a terrascape on it.
 
Interesting idea Arioch... make terrascapes immune to miasma so it could never appear there. That would make sense. I take it this would also apply to pillaged terrascapes? Or would they not be immune so you'd have to get rid of miasma on a pillaged terrascape tile before you could repair it?
 
Miasma doesn't wreck anything else, so I don't see why not.

Except miasma doesn't stop anything else from being built

Its probably easiest to say miasma can't be added to terrascapes. (making it a good defense against a Harmony player)
 
I kinda feel like Terrascapes should require a certain level in Purity (maybe level 4) since they are a uniquely Purity type of tile improvement. That way you could still build them if you are Harmony but you need some Purity to do it. It would make more sense.
 
I kinda feel like Terrascapes should require a certain level in Purity (maybe level 4) since they are a uniquely Purity type of tile improvement. That way you could still build them if you are Harmony but you need some Purity to do it. It would make more sense.

They aren't That uniquely purity...they are a bit anti-Harmony with the 'no miasma' though
 
For some reason being able to block Harmony with terrascapes doesn't seem like a good idea either.
 
For some reason being able to block Harmony with terrascapes doesn't seem like a good idea either.

Well they are Expensive... and you aren't blocking harmony, just their miasma.

And the high cost means they are adapted to human functioning.. of any type of human.
 
Except miasma doesn't stop anything else from being built

Its probably easiest to say miasma can't be added to terrascapes. (making it a good defense against a Harmony player)

Your statement is logical, but I bet I'm right anyway :)
 
It would make more sense if only harmony could work tiles with miasma on them, but maybe it wouldn't be any fun?

I think the problem was that made miasma removal Way too important.

The current situation seems to work.. and it would be good if Terrascapes just 'resisted' miasma.
 
Very weird thought to think about it, a toxic gas that naturally kill humans for long exposure.
Building a farm and the population eat food exposed to said gas during all its development and everything its fine

Carbon dioxide?
 
The miasma no yield impact thing isn't too hard to rationalize. Just pretend the gas moves around throughout the day and is easy to avoid if you are within x feet of shelter, so farmers and miners etc can just avoid it, whereas a worker building new infrastructure is exposed.
 
:eek:
How is that not a bug?
Ok it's clearly a bug... It's just not the bug that is being reported.

it's a bug, and it was of two different city reports.
I respect your videos, but while you play you have goggles. There was also an incident in the video where you noticed something that had been present for a couple of turns.


The first time, you abort the spy mission, and both missions are attributed to the same spy.

The second time, I'm pretty sure the display is just duplicated.
 
So.

Been watching 7 episodes of this let's play (and all of the previous ones) and there's a couple something i just can't shake about that specific game, or generally regarding BE :

- Why, oh WHY do you keep spamming internal routes ? I get they're very usefull to kickstart a city but i'd have switch at least 1/3 toward international trade routes. You have 8/9 cities with 1 autoplant which is 25 to 30 trade routes. Just having 10 of them trading toward other civ would net 120+ gold and science per turn. I just dont know how you can accept missing out on that for 80+ turns. Especially as you keep mentionning that you're "late in science" "dependant of franco iberia eco" since selling freeland, etc...

Seems to me that now your cities have 90% of what they need, 6 hammers and 3/4 food doesnt even compare to trade routes giving back 15 energy and 15 science. THere are even better yield.

- Stations need to blow up at some point without needing a melee unit. Or i think it's gonna become boring FAST to see AI spam them like morrons without finishing them. WOuld also avoid\limit the XP farming from station i mentionned in a thread last week.

- I agree with Maddjin regarding ships. WTF is this having their defence being 6 vs 24 ranged ? Even a basic gunner can OS them. THat has to be tweaked asap, even before release.

- I'm not a fan of Alien friending. It feels very much off topic and ackward. And it will become a thing everyone will just do no matter the affinity. Especially as it is a lot less painfull to keep a nest intact playing purity\supremacy than when playing affinity. Which does not make sense as befriending aliens, if possible, should be something you're advantaged toward when playing affinity.

- AIs are just still plain stupid at : war, espionnage, city placement, diplomacy, anticipation, etc... Pretty much everything tbh.

- Many bugs remaining (repairing tiles on water, plane displayed when city not visible, and many others)

- BE seems a lot easier than Civ V BNW, no AI seems to run away in any specific stat when in CIV V you'd see one of them with double the point they have now. Remains to see how exploitable victory conditions will be. Though i'll wait till i get my hands on it before being categoric.

- I'm very surprised we didnt see you tweak specialists more. You also didnt do much micro management of cities tiles and such. Which relates to previous point about BE being easier than CIV V.


And final thing : WHY WHY can't we have it this week !!! I'm so saaaaad
 
So.

- I'm not a fan of Alien friending. It feels very much off topic and ackward. And it will become a thing everyone will just do no matter the affinity. Especially as it is a lot less painfull to keep a nest intact playing purity\supremacy than when playing affinity. Which does not make sense as befriending aliens, if possible, should be something you're advantaged toward when playing affinity.

-

Well I think that it could be fixed if
1. nests in your territory should keep spawning units (unless they are in an ultrasonic fence.. in which case they shouldn't count toward being friendly)
2. Harmony level 1 should allow you to become friendly 2x as fast (just like it gets rid of aggression 2x as fast)
 
cazaderon,

Also keep in mind that Maddjinn has said he isn't playing optimally in these games. Yes, he could do a lot better by doing the things you said, such as micromanaging, but he's mainly playing these games to show off stuff and not win. Also, the upshot of not micromanaging these games is that they aren't bogging down pacing wise, which makes them easier to watch.

Best Wishes,
jaldaen
 
cazaderon,

Also keep in mind that Maddjinn has said he isn't playing optimally in these games. Yes, he could do a lot better by doing the things you said, such as micromanaging, but he's mainly playing these games to show off stuff and not win. Also, the upshot of not micromanaging these games is that they aren't bogging down pacing wise, which makes them easier to watch.

Best Wishes,
jaldaen

That's actually the worrisome part.
 
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