I was thinking about the way to fix the memory allocation functions that are crashing large mods. Firaxis doesn't want to spend money to fix it, which is fair enough, they have budgets and bills to pay, and if we want something for free (a better save game system!), well, we could do it ourselves if they let us! Nev seems to have found a solution and I have been playtesting huge maps without a hitch so far. I'm going to try to get Firaxis interested.