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Mage Strategy: Generalise vs Specialise

Discussion in 'Fall from Heaven Strategy & Tips' started by Sarkyn, Jun 15, 2007.

  1. MagisterCultuum

    MagisterCultuum Great Sage

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    I don't really understand why flesh golems should be immune to disease/plague/poison. Aren't the other golems immune because they are inorganic. Flesh golems should be kept as they are, but "isLiving" should return true for them despite their golem promo (although they probably should still not be able to be grafted with other units, lest you cheaply get units that can cast every spell in the game)

    Also, the Mokka's cauldron units really should be undead, not golems. If nothing else, that code should remove the flesh golem's golem promo and add undead
     
  2. Grey Fox

    Grey Fox Master of Points

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    What is flesh if not a material? Does the golem have to be alive just cause it is made out of the flesh of two living units? :p
     
  3. MagisterCultuum

    MagisterCultuum Great Sage

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    Not necessarily alive (although possibly), but still the flesh would be at least as vulnerable to at least some types of viruses, bacteria, and poisons as iron is to rust.
     
  4. xAlephx

    xAlephx Jack of Clubs

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    Dead flesh animated by magic would not necessarily be vulnerable to virii or poison. Virii rely on interrupting the genetic factories of the cell and making them replicate the virii - I don't see this happening in flesh golems. Poisons - well, I wouldn't see nerve toxins affecting flesh golems, but blood poisons might still damage the creature's raw materials. Bacteria... probably not the illnesses that living beings get, possibly some rotting/breakdown type bacteria (although I assume flesh golems are preserved in some way to prevent this).
     
  5. Nikis-Knight

    Nikis-Knight Deity

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    Oh man, just thinking of a flesh golem as a walking bacteria factory makes my stomach churn. Maybe they should give massive unhealth when inside cities...
     
  6. kumquatelvis

    kumquatelvis Prince

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    Feb 27, 2007
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    The fact that three High Priests working together can churn out a size 13 flesh golem each and every turn is a bit much. Especially with Barnaxus empowering them all.
     
  7. vivictius

    vivictius Prince

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    Jan 16, 2004
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    IIRC Barnaxus doesnt empower flesh golems.
     

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