MagyarMod (unreleased / work in progress)

cool3a2

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Joined
Mar 30, 2007
Messages
2,177
So I have continued working on my mod adding Hungary to civ6. I haven't finished it yet, but I believe it's the right time to provide my sources.

So this is how I planned the mod (nothing is set in stone, though):

Civilization trait: Pro Libertate!
  • reduces unit maintenance cost
  • reduces landunit production cost when at war
  • maybe both by 20%?
Leaders
  • Matthias Corvinus: Bibliotheca Corviniana
    • raises science and culture output of libraries by 2
  • Saint Stephen: ?
    • Something faith-related
Unit: Huszár
  • direct copy from Toussaints mod
Building: Végvár
  • replaces the armory
  • works like an additional castle, but with more limited values
There are texts for both, German and English, but they are not yet complete.

Link (sources): http://www.mediafire.com/file/ppd0nmwdk15t53d/MagyarMod.zip

I have to admin that I have some difficulties with the modifiers of nearly all traits. I could also need some help with art - this can be considered a request. I have added some background art to the leaders diploscreens, but those are more a suggestions for the motives (castle of buda for Matthias Corvinus, Esztergom for Stephen).

Feel free to make suggestions and provide solutions for the traits. In the meantime, I'll take a look at the leader agendas.
 
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