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Could you make it part of this add-on that workers, fast workers and work boats cannot explore? It's an easy change in the XML, but I think for game balance it should be part of basic play.

Isn't there a setting for workboats that already prevents this? Something about them being unable to go into a square bordered by unexplored terrain?
 
The Final Version of A New Dawn is out! 1.75 comes with a lot more features, and customizability and control for the player, along with an improved AI. There may be patches, depending on the number of bugs found post-release.


Also note, A New Dawn is now a STANDALONE MOD. You do not need Rise of Mankind installed first. Be sure you're installing it into your MODS folder, not over Rise of Mankind like previous versions!!!


A New Dawn 1.75 Changelog
  • In a Standalone Modpack Form
  • Route-To Mode is available to Work Boats that can build sea tunnels
  • Lots of New Dynamic Civ Names - Confederacy, Federation, Provisional Authority, to name a few.
  • Improved Turn Times!!! ;)
  • Barbarian may spawn units inside of naval ships - allowing them to raid the coast
  • Improved AI City Expansion
  • Corporation Balancing
  • Re-Balanced Unique Units
  • New Unit Upgrades (See the Civilopedia Chart!)
  • Merged Abyssia with Ethopia
  • Improved Initial AI City Founding
  • Trait Balancing
  • Faster Mod Startup Times
  • Added New Era Music for Late Game
  • Mastery Victory endgame video
  • New Free Specialist Actual Effects
  • Re-Balanced Killtech's Building Upgrade Chains
  • Lots of Balancing Work
  • Silicon Valley is a NW, not a WW.
  • Improved Trade Yield Information
  • Merged Future Civics into other Civic Catagories
  • Military Civics are Non-Optional
  • New Tech Hover's for When Improvements can upgrade to the next improvement
  • Better RoM Changes are Non-Optional
  • New Pedia Articles Describing New Features
  • When a Landmark Forest or Jungle is cut down, the sign is properly removed
  • Civilizations now only have 1 UU each.
  • Increased the Amount of Beakers GP give - they should always be able to research a tech in 1 turn.
  • MAD Nukes Mod
  • Advanced Automations Settings page
  • Changed the Dates for Marathon gamespeed to better match reality
  • Automate Protect Option
  • Added New Mission to Choose Free Tech for Great People
  • Completely Rebalanced Government Civics
  • Alert Message for Pillaging Roads.
  • Small Chance for Units Who Die On a Ship by the Coast to make it to shore

Enjoy!
 
I just started a game with the latest beta build :mad:

+ 1 :mad:


Oh well, I am going to start a new game on eternity by the time I am done I'll probably see Afforess mods for Civ5 :).

Thanks Afforess and I am looking forward to experiencing your work in civ5.
 
The Final Version of A New Dawn is out! 1.75 comes with a lot more features, and customizability and control for the player, along with an improved AI. There may be patches, depending on the number of bugs found post-release.


Also note, A New Dawn is now a STANDALONE MOD. You do not need Rise of Mankind installed first. Be sure you're installing it into your MODS folder, not over Rise of Mankind like previous versions!!!

Thanks for version 1.75. However, I am confused. If it is a standalone mod, does it include all the material from RoM 2.92 or do you just play AND now?
 
Awesome cheese, Afforess! Go you! :D
 
Thanks for version 1.75. However, I am confused. If it is a standalone mod, does it include all the material from RoM 2.92 or do you just play AND now?

It includes all the material from RoM 2.92. You only need the AND installer now, no more installing it over RoM Folders. ;)
 
No, to help players actually choose their stuff. Config folder in Assets is really where all action happen. Config is Afforess' default options. When you make your choices in BUG Options, then that is where ini files come in.

To be clearer: Usersettings fill out just fine after you have your first game turn automatically.
 
thank you for all your effort, Affo...

after the civ5 blunder, I will spend countless hours playing this gem of yours...

Thank you so much!:goodjob:
 
For some reason that (stuff)%^$#&@ ShortCut Reminder keeps coming back all the time now, i have unchecked it five times/five loaded games now and it keeps coming back, how to get RID of it (Once and for all)?

I figured it out you sneak!!;)
 
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