1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Main screen improvement (color-coded attitude and others)

Discussion in 'Civ4 - Graphics Modpacks' started by SimCutie, Dec 10, 2005.

  1. SimCutie

    SimCutie Warlord

    Joined:
    Dec 10, 2005
    Messages:
    197
    UPDATE ON 2006-01-22 : Version 0.5

    ----------------------------------------------
    SimCutie's Main Interface Screen Improvement.

    Date: 2006-01-22
    Version 0.5. Based on Civ IV Update 1.52
    Author : SimCutie < simcutie (at) hanmail (dot) com >

    This is upgraded version of old mod I have written some times ago, based on Civ 4 update 1.52 version. It is great leap from old version, not just small update.
    This version includes preliminary version of SimCuties Event Framework and other Modding library so it has a number of files to install. Complete documents about the my "Event Framework" will come later. Please wait some..

    What is improved on main interface screen:

    1) Display diplomatic attitude of AI player on score display by color Civilization name or color icon or text description.
    2) Simple game clock with turn number and game progress percent.
    3) Changeable minimap button layout / Some button states are saved.
    4) 12Monkeys's Plot Button Enhancement
    5) improved happy/unhappy/unhealthy face icons.
    6) Action button facility (Not used currently but need for library)

    Most features are user selectable on CUSTOM tab of Option Screen

    Download and unzip the "MainScreen-SimCutie-05.zip" file
    and copy/move all content of "CustomAssets" folder to
    "~My Documents/My Games/Sid Meier's Civilization 4/CustomAssets/" folder
    See Documents/README-SIMCUTIE.TXT for more details

    NOTE!!!: Make sure to back up "Civilization IV.ini" file in "~My Documents/My Games/Sid Meier's Civilization 4" folder. The ini file will be stripped of comments and entry will be re-ordered. It does not harm or hinder game playing but minor nuisance. This is not bug, but current limitation. I will improve this in next version.

    This mod includes 12Monkeys's Plot Button Enhancement with little improvement.

    ------------------------
    EDIT1 : Version 0.5 update announcement

    EDIT 2: Fixed some mistake and uploaded ZIP file again. ("MainScreen-SimCutie-05.zip")

    ===============================================================
    OLD VERSION
    Misc Main Screen Improvement by SimCutie.
    Edited 2005-12-11 by SimCutie.

    This is merge and improvements of
    1) Show Attitude mod by Snaitf From Here
    2) Simple Game Clock mod by homegrown From Here

    My improvement:
    1. Added Civ Name display on on screen civ score list.
    2. Attitudes are displayed as color code, not text like "Annoyed".
    3. Unit name display was extended to accomodate full name with description.
    4. Show Turn number on clock / year display. Clock can be turn off with Option.
    [pre]Color = WHITE / MAGENTA / PURPLE / CYAN / GREEN / YELLOW
    Attitude = No Attitude/ Furious / Annoyed / Cautious / Pleased / Friendly[/pre]
    Install "CvMainInterface.py" file to
    ~My Documents/My Games/Sid Meier's Civilization 4/
    CustomAssets/python/screens/CvMainInterface.py

    See Attached screen shot. Feel free to comment or any suggestion for improvement.


    .
     

    Attached Files:

  2. Citrus

    Citrus Chieftain

    Joined:
    Jul 25, 2005
    Messages:
    17
    Location:
    NJ, USA
    this could be useful *happy that this is the first reply to this thread*, im expecting more adding to this, so that it'll be even beter =D
     
  3. Tommy1234567890

    Tommy1234567890 Warlord

    Joined:
    Jul 17, 2005
    Messages:
    298
    Location:
    Argentina
    I am happy that some one created this!
     
  4. rbird

    rbird Chieftain

    Joined:
    Feb 12, 2005
    Messages:
    22
    Location:
    Georgia, USA
    Interesting choice of colors on the attitudes...is the available palette limited, or did you have a particular reason for avoiding the red/orange/yellow/green/blue that seems the obvious choice (at least to me)?

    Otherwise, it seems like a very nice mod. I will download it and play around with it, I think. Great job.

    Bob
     
  5. Kindness

    Kindness Chieftain

    Joined:
    Nov 2, 2005
    Messages:
    16
    I agree nice mod, gj.
    I changed the colours to just that - although I couldn't get orange to work so I have it as red/yellow/white/green/blue. The light pastelle colours confused the heck out of me.
     
  6. Requies

    Requies Prince

    Joined:
    Nov 15, 2005
    Messages:
    381
    Actually, you are limited. For instance, I'm using RED/MAGENTA/WHITE/CYAN/GREEN for my Foreign Advisor (not yet released) for the same attitudes..... There is no orange available as far as I can tell (not for text, at least).

    Req
     
  7. rbird

    rbird Chieftain

    Joined:
    Feb 12, 2005
    Messages:
    22
    Location:
    Georgia, USA
    SimCutie, will combining this with your other mod (additional colors) allow better customization of the attitude colors, or are we stuck with those few?

    Thanks,

    Bob

    P.S. to Requies - Looking forward to future releases...I have two of your advisors installed already. :)
     
  8. weakciv

    weakciv Prince

    Joined:
    Jul 15, 2005
    Messages:
    469
    Location:
    -1, -4
    I had basicly the same idea although I would have changed the color of the player's score instead of their nationality.
     
  9. Kindness

    Kindness Chieftain

    Joined:
    Nov 2, 2005
    Messages:
    16
    I just used her colour mod to make the colours a nice gradient of Red -> Green.


    Code:
    self.attitudeColors = ( 
    	gc.getInfoTypeForString("COLOR_WHITE"),			# NO_ATTITUDE
    	gc.getInfoTypeForString("COLOR_RED"),		        # ATTITUDE_FURIOUS
    	gc.getInfoTypeForString("COLOR_W_ORANGE"),	        # ATTITUDE_ANNOYED
    	gc.getInfoTypeForString("COLOR_YELLOW"),		# ATTITUDE_CAUTIOUS
    	gc.getInfoTypeForString("COLOR_X_GREENYELLOW"),		# ATTITUDE_PLEASED
    	gc.getInfoTypeForString("COLOR_GREEN"))		        # ATTITUDE_FRIENDLY
    
    
     
  10. rbird

    rbird Chieftain

    Joined:
    Feb 12, 2005
    Messages:
    22
    Location:
    Georgia, USA
    Excellent! Thanks, Kindness!

    Bob
     
  11. Saintedwyn

    Saintedwyn Chieftain

    Joined:
    Dec 18, 2005
    Messages:
    1
    Location:
    Illinois, USA
    This is a great addon, and along with your color mod and the changes suggested by Kindness this works out well.

    However there is one "bug" if you can call it that: If you turn off "Time" victory condition it kills all the interface text. I think this is linked more to the clock mod than anything, but I just wanted to point it out for anyone else who might download this.

    Thanks again. :goodjob:
     
  12. duderally

    duderally Chieftain

    Joined:
    Nov 2, 2005
    Messages:
    6
    This is a great mod! Thanks SimCutie!:cool:

    I read somewhere on the forum that the "CvMainInterface.py" file was modified in the 1.52 patch. Any chance of getting an updated version of this mod for 1.52? Or is there an easy way to incorporate your changes into the new file?
     
  13. alerum68

    alerum68 Priest of Hiroshima

    Joined:
    Jan 3, 2004
    Messages:
    2,519
    Location:
    San Francisco, California, United States
    SimCutie, is there a way to set the mod up so instead of calling the civ desc, to have it come up with icons, like the religions do? I have already made some smiles into .dds, but I'm not sure how to do it with the Code. This is a great MOD, especially like how you put the % of the game used as well as the turn limit.
     
  14. SimCutie

    SimCutie Warlord

    Joined:
    Dec 10, 2005
    Messages:
    197
    I think that it can be done. I am preparing new 1.52 based version of this mod.
    But I have greater ambition like user option selectable colored Civ name/attitude text / graphic icon choice. Base work has been done, but it needs more polishing.

    Will you send me the icons file to me for experiments? Please send me PNG or PSD image file, not dds file. (preferably along with un-resized larger version so that I can fine-tune them)
    The game font is TGA file not DDS.
     
  15. alerum68

    alerum68 Priest of Hiroshima

    Joined:
    Jan 3, 2004
    Messages:
    2,519
    Location:
    San Francisco, California, United States
    I can convert them, but I no longer have the originals. I put them in DDS because I read on the forum that the icons were in that format. Oh well. You can edit the images as much as you want, but they're already at 15x15 in size so you better like working in zoom.:p
     

    Attached Files:

  16. Exavier

    Exavier Destroyer of Worlds

    Joined:
    Nov 14, 2005
    Messages:
    906
    Location:
    Phoenix, Arizona, USA
    definatly waiting for the v1.52 compatable version of this mod :)
     
  17. SimCutie

    SimCutie Warlord

    Joined:
    Dec 10, 2005
    Messages:
    197
    Updated to version 0.5 ( Civ 4 Update 1.52 Compliant )..
    See first posting for information.
    Enjoy!...
     
  18. Cammagno

    Cammagno King

    Joined:
    Dec 15, 2005
    Messages:
    712
    Location:
    Genoa (Italy)
    Great idea! :goodjob:
    But unfortunately, it prevents Exotic Foreign Advisor Mod from working, so I can't use it. :( I've tried to merge the common file, but it didn't work.
     
  19. alerum68

    alerum68 Priest of Hiroshima

    Joined:
    Jan 3, 2004
    Messages:
    2,519
    Location:
    San Francisco, California, United States
    I don't know if it's just me but I tried the MOD and was going to change the options and the exit button no longer worked in the Options screen. It only does it after I try to change something inside of the "Custom" tab.

    I was really looking forward to merging this in my collection, but am running into the same problem as Cammagno. If it's not asking to much, would you be able to look into it and see what it's running into conflicts?

    Thanks for all the hard work!
     
  20. Cammagno

    Cammagno King

    Joined:
    Dec 15, 2005
    Messages:
    712
    Location:
    Genoa (Italy)
    I confirm this prroblem too. Maybe it's another of those "custom-event-managers' problems" :confused:
     

Share This Page