After having conquered far-away settlements it seems several of my bases are losing buildings due to a negative income in energy -9/turn (admittedly I think I have placed too many buildings I don't actually need, like a seafarm for one measly tile with a nutrient bonus near a shore). How do you cope with this problem? Are echelon mirrors worth it? I think I have built too many sea farms and command centers this playthrough (should delete those), but I need lots of more buildings in the future to build and I'm already over my energy cap (and I have Environmental Economics researched). I do have a lot of terraforming to do at faraway bases I have conquered from Prokhor Zacharov, so I guess they can cover up for the -9/turn. Meanwhile I could go for well-placed thermal boreholes here and there (without starving my population). Do you also make settlements for sheer energy production only after you have one production powerhouse already (high mineral sources)? I'm going to restart with a clean slate anyway as I learned more of the game already (was an experimental run on Librarian). Also handy was printing out the tech tree of SMAX. It's near impossible to beeline certain techs, protoypes or projects without.