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Major early war...when to quit?

Joined
Aug 11, 2009
Messages
2,201
Sorry for the long set up, but it is relevant to the decision making.

So I am playing a prince level, large map, custom continents (4 continents, 8 players). I am playing Ragnar (which is actually my middle name). I have Catherine as my only partner on the continent, and there is exactly one iron resource outside Catherine's core city area on a whole large continent. I felt the need to claim it, even though berserkers don't need it. My forward placement of the city led her to get uppity, and she declared war two turns after two things happened: I developed Civil Service, giving me the ability to make berserkers, and, I completed a trade mission for 1950 gold (allowing me to upgrade every axeman and warrior in my realm. Oops. Bad thinking there, Kate. (Wouldn't have been so bad if you had developed Feudalism first, but if wishes were horses, you'd never be hard up)

So, as my berserker hordes approach her central cities, defended by horse archers, archers, axemen and swordsmen, she has begun to strip cities whose fall is inevitable. The question is, when to stop. I would stop if she'd capitulate, but she won't. Do I destroy her utterly, or leave her pinned in a corner of the continent where she can easily be controlled? My infrastructure is suffering, as I've been focused on the war (which she tried to back out of the moment she saw the berserkers). I fear too much more time spent in conflict will put me behind other players. What do you think?

I've razed more than half her cities (including St Petersburg), just to let you know the degree of the destruction. In point of fact, I've razed more than I've built. (I tend to go for total war theory) But even in total war, there must be an end. Do I let her live?
 
It depends, if you really want her to live just make her buy peace for a lot of gold or gold per turn, resources, etc. It might be just a good idea to finish her off, though, and get the cash from capturing the cities.
 
If you both don't have optics and she has techs you want (or is close in tech), then keep her around a little longer and see if you can hug and make up to buy some tech off her before you finish her off.
 
I think that you've answered your own question. If your economy is in tatters with no means of getting out of it, then you should stop. But, it's hard to give better advice without screenshots (and knowing whether she'll offer techs for peace, etc). When you're in war, have objectives that you want to attain and when you reach them then stop.
 
Tech isn't an issue...I developed optics while fighting (haven't had to reduce research, as the war happened just as I was starting to do some expanding (which didn't happen yet as a result). So I have six very strong cities, including a bunch of key wonders. (Got stone, copper, and marble in the midst of an extremely strong first two city sites) She doesn't have a single tech I don't, as her wide expansion forced her to stop research to prosecute a war. I didn't have to make that choice. (but I do have a small territory, and relatively low population and production for the stage I am in now) I think I will send my great generals to safety, raze what I can with my remaining invasion force, and focus my production on expanding.

A screenshot, for the curious.
vikingwar.jpg

By mariogreymist at 2009-08-18
 
Finish her off, no matter the cost. Then develop your infrastructure and settle your continent. Cottage-spam to take advantage of financial trait. In the long run, your economy will soar, after you've settled your continent.

No reason to keep around a bitter enemy who won't trade techs with you (even if you butter her up, cuz she doesn't know anyone else, so she won't trade with you.)
 
The more distant AIs have all developed Feudalism, meaning I will have longbowmen to contend with. I've gone through her like a hot knife through butter, but tech parity means I'll need quantities I can't produce with my current manufacturing capabilities. I think I'll sack Yekatirinburg, and Orenburg, build two cities to pen her at the end of the continent, and procede to build cities and cottages like there's no tomorrow. The benefits of being a financial leader (and having better ideas than the average AI) are great enough that I should be using Tanks to kill riflemen by 1850, and have 30% of global manufacturing. (My plan for now)

More screenshots...
vikinghome.jpg

By mariogreymist at 2009-08-18

and demographics...
combodemos.jpg

By mariogreymist at 2009-08-18
 
Or stop your war, beeline to Astronomy and use your beserkers to cripple the more distant AI.
I should point out, this is a strategy I successfully used to win a conquest victory on a small map in my last game. Once you raze a few key cities, and destroy all the villages and towns, it's easy to keep a lead going in tech and never face any real threats. Berserkers on medieval suicide missions seem to be a good way to ensure a big tech lead in the late game.
 
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