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[GS] Major strategic resource trading bug (Should be Fixed)

Discussion in 'Civ6 - Bug Reports' started by bitula, Feb 25, 2019.

  1. bitula

    bitula Prince

    Joined:
    Nov 15, 2010
    Messages:
    387
    You can trade any resource for any other on a one-to-one (or low-to-low) base. For example I request one niter for one horse. If I want 20 niter I just need to repeat this 20 times. The trading partner though won’t give me 20 niter for 20 horses in one step because he thinks I’ll get too much advantage of such deal (which is fine so far...) but then he shouldn’t give away the next niter in this low amount for the next time (same turn). This makes the resource management meaningless since you can almost always get any amount of resource with zero effort especially if you have many allies. Furthermore I can trade late era resources like aluminum for like two luxury resources which is too generous, eliminates all amenity problems. Both problems point to a possible bug where resources when traded in low amounts are treated as in before GS where resources were not accumulative (counted as one like luxuries).
     
  2. Takfloyd

    Takfloyd Prince

    Joined:
    Apr 17, 2005
    Messages:
    410
    Location:
    Bergen
    Yep, can confirm this exploit.
     
  3. dshirk

    dshirk Firaxian

    Joined:
    Oct 31, 2005
    Messages:
    838
    Reproduced. Thanks for pointing this one out.
     
  4. Browd

    Browd Dilettante Administrator

    Joined:
    Aug 5, 2012
    Messages:
    11,696
    Gender:
    Male
    Location:
    Washington, DC
    Should be fixed, per patch notes:
    • Correctly value maintenance resources when calculating trades. Reduces possible exploits with resource for gold trades with the AI.
    • Fixes to trades for strategic resources - Stop paying full value for them when you've got a decent stockpile, not just at the stockpile cap. Reduces possible exploits with resource for gold trades with the AI.
     

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