VanitysFiend
Chieftain
Ok, so I could have called this thread 'Things that make CIV better that its successors' but I liked the other title more so sue me
Anyway I was talking to a friend recently about my difficulties really getting into CiVI and one of the things that came up was how slow and unengaging the early game is without the option to whip the sh*t out of my population to get stuff done. I know it's not the only contributor, the utterly non generous tile improvement yields don't help either (yay, u built a mine, here's +1 ). Does anyone else see where I coming from?
Other things that I think make civ 4 better include:
Hassle free road building.
Commerce. Yes I think the slider system is better than what we got in the sequels, tying science primarily to pop is boring!
%multipliers instead of flat modifiers. Forges giving +25% is better than forges giving say +4 because it encourages u to grow your cities.
Stacks. Stacks r fine for the games scale, CIVs problem was that suicide cats (meow!) weren't a very fun way to deal with them So I'll admit that could be improved, but not with 1upt.
Cities cost gold, buildings don't. I know some people say building maintenance discourages building spam but u know what else does, city specialisation, which CIV had in spades!
What other things do you think made 4 better than it's successors?
Anyway I was talking to a friend recently about my difficulties really getting into CiVI and one of the things that came up was how slow and unengaging the early game is without the option to whip the sh*t out of my population to get stuff done. I know it's not the only contributor, the utterly non generous tile improvement yields don't help either (yay, u built a mine, here's +1 ). Does anyone else see where I coming from?
Other things that I think make civ 4 better include:
Hassle free road building.
Commerce. Yes I think the slider system is better than what we got in the sequels, tying science primarily to pop is boring!
%multipliers instead of flat modifiers. Forges giving +25% is better than forges giving say +4 because it encourages u to grow your cities.
Stacks. Stacks r fine for the games scale, CIVs problem was that suicide cats (meow!) weren't a very fun way to deal with them So I'll admit that could be improved, but not with 1upt.
Cities cost gold, buildings don't. I know some people say building maintenance discourages building spam but u know what else does, city specialisation, which CIV had in spades!
What other things do you think made 4 better than it's successors?