Make Doomsay Missiles interceptable like normal missiles?

ShimonSays

Chieftain
Joined
Mar 27, 2020
Messages
45
As per title.
What exactly do I need to edit to make the space nukes get treated like normal missiles?
 
What exactly do I need to edit to make the space nukes get treated like normal missiles?
Unless you'd be satisfied with making an FF version of SDI in CIV4ProjectInfo.xml (fighters and cruisers won't contribute anything), that likely requires adjusting C++ code and recompiling the DLL or at least enabling AirCombat with unlimited range and then hooking nuke effect through Python.

Btw, would you be interested in FFP multiplayer?
 
Unless you'd be satisfied with making an FF version of SDI in CIV4ProjectInfo.xml (fighters and cruisers won't contribute anything), that likely requires adjusting C++ code and recompiling the DLL or at least enabling AirCombat with unlimited range and then hooking nuke effect through Python.

Btw, would you be interested in FFP multiplayer?
Well darn, that's a bit beyond my novice capabilities, I suppose I'll have to remake SDI like you said, unfortunate.

Possibly interested, what did you have in mind?
 
Possibly interested, what did you have in mind?
Well, I have an acquaintance that wants to play FFP all the time, another that played single recently and may be interested and 3-5 people on Discord that were interested last autumn. If that's not good enough, people also play Pitboss, you can ask DarkLunaPhantom about that.
 
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