Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,939
As it is, I just feel that the game patches and the new expansions are just toying with the game system, as to make it less "broken", by radical changes that theorically could massively unplease some people, as long as those changes aren't not massively asked by the fans themselves, in fact.
So i'm wondering what really is the fans concern : do they want a game that suits them and their playing style, minus all the other people that have less large mouthes ?... Can't they adapt themselves to basic rules, and if they do, why adapting to some other basic rules would make the game better ?
For example, I've seen that BNW forbid nearly warmongering : will people start to say that they want to warmonger again after having played a couple games of BNW, that would allow only 2, 3 cities and make the whole game boring again ?
Has the gameplay of the game to change completely according to fans moods, because they think that Civ should be eternal for 40 $ ? I'm just saying this : if you feel that the game is boring, just change your difficulty level ! And if you already win everytime on Deity, change the settings (civ included) in order to give you some disadvantages ! And if you won with every leader on every kind of maps and settings, just don't keep playing Civ, because it's way too simple for you. Rather play Chess VS a good opponent or VS a good program, with a headband on the eyes if you want. But stop pissing.
It seems that developers have employed themselves exclusively to respond to fans concern. As I showed it, it's a neverending silly quest. Instead, they should apply themselves to have imaginative and fun ideas. That's why we pay them. I don't really care to make a long post or long video to show the world I can master a new system... what I like, is having FUN. (and no, I don't have fun doing that) I don't have fun finding ways-to-play other people won't think about, because I'm alone and I don't really give a sheet.
Beside that, I think it's silly to gather game feedback from players of all levels. All they want is a game that fits their playstyle. Obviously, one can't please them all. But, there's something trivial that is common to every player out there, even if they ignore it themselves : it's FUN. You should design a game only with this factor in mind. It's not a big deal if it's "broken" or "unbalanced". Most of the time, the "unbalance" is what makes the game fun. Yes, I'm saying it. Even if that's not intentional.
However, creating new and fun ideas is intentional, or ideally. Is it ? Go figure... at least I can say what NOT to do : tweak, tweak, tweaking the game according to the fanbase. BNW is just that : "tweaking" ideas all the way... Ooh ooh, fun, where are you ?
So i'm wondering what really is the fans concern : do they want a game that suits them and their playing style, minus all the other people that have less large mouthes ?... Can't they adapt themselves to basic rules, and if they do, why adapting to some other basic rules would make the game better ?
For example, I've seen that BNW forbid nearly warmongering : will people start to say that they want to warmonger again after having played a couple games of BNW, that would allow only 2, 3 cities and make the whole game boring again ?
Has the gameplay of the game to change completely according to fans moods, because they think that Civ should be eternal for 40 $ ? I'm just saying this : if you feel that the game is boring, just change your difficulty level ! And if you already win everytime on Deity, change the settings (civ included) in order to give you some disadvantages ! And if you won with every leader on every kind of maps and settings, just don't keep playing Civ, because it's way too simple for you. Rather play Chess VS a good opponent or VS a good program, with a headband on the eyes if you want. But stop pissing.
It seems that developers have employed themselves exclusively to respond to fans concern. As I showed it, it's a neverending silly quest. Instead, they should apply themselves to have imaginative and fun ideas. That's why we pay them. I don't really care to make a long post or long video to show the world I can master a new system... what I like, is having FUN. (and no, I don't have fun doing that) I don't have fun finding ways-to-play other people won't think about, because I'm alone and I don't really give a sheet.
Beside that, I think it's silly to gather game feedback from players of all levels. All they want is a game that fits their playstyle. Obviously, one can't please them all. But, there's something trivial that is common to every player out there, even if they ignore it themselves : it's FUN. You should design a game only with this factor in mind. It's not a big deal if it's "broken" or "unbalanced". Most of the time, the "unbalance" is what makes the game fun. Yes, I'm saying it. Even if that's not intentional.
However, creating new and fun ideas is intentional, or ideally. Is it ? Go figure... at least I can say what NOT to do : tweak, tweak, tweaking the game according to the fanbase. BNW is just that : "tweaking" ideas all the way... Ooh ooh, fun, where are you ?