ToastedHCL
Always modded, never vanilla
This is my own thread to continue the discussion starting from this post (and including the ones right below it): https://forums.civfanatics.com/threads/chronicles-of-mankind.643052/post-16583868
Thanks for the well wishes guys, I appreciate them
. Unfortunately, one of my big problems is that metabolism is really dysfunctional, so writing takes a lot out me. Thus, I won't be able to get to respond in as much detail as I'd like Drak. I hate to not reply to things, but just be aware that I did read everything you said and appreciate it. You're a good dude and I've enjoyed your posts throughout the forum (as you may have noticed).
I want to save the discussion of the more complex settings for another time, but my big ones are - Monarch, standard size, 9 civs, epic speed, continents. I get what you're saying about the speed but I like epic in BTS b/c it gives me more time for wars, especially intercontinental ones. Also, I feel like it's a pretty good pace in general to feel the later eras without getting bogged down in always waiting on the turn times. I'll admit that I certainly struggle a bit even in BTS with the very early game slowness on epic, but normally in BTS that goes away pretty quickly. On the other hand, it feels like you're stuck in the stone ages for actual centuries in this mod
The last part that I bolded is exactly my problem with this mod. I will admit that I have ADHD which actually means I can get super focused on deep mods/games but I also tend to have less tolerance than most for slow/boring parts in terms of pacing. So this might just be my personal thing. Still, I don't feel that it should be necessary to wait until Monarchy, etc. to start being able to build a nice empire. To be fair, I will say that this mod seems to have some of the most in depth progression I've ever seen in basically any game, which is pretty cool. With that being said, I feel that cutting down on some of maluses from the civics at the beginning of the game would still preserve the majority of the sense of progression while making the game much more immediately engaging. And actually I do have a feeling that at least a small of number of other people also wouldn't be able to play this mod with somewhat faster pacing in the ancient era.
That would be fair, but the AI also gets the exact same benefit of me removing the growth penalties, so there's no specific advantage for me I think? That's super important to me actually - to have a level playing field in terms of mechanics/balance between the AI and me (as much as possible). That is, unless the AI behavior is specifically coded around the early growth penalties and so it won't be able to adapt properly with them removed? I'll ask Nexus about that.
And I think I'm still going to keep some of penalties including the growth penalty on gatherers (still weighing it all tho). So my starting civics might just kind of suck instead of really ultra sucking
. Good suggestion btw although I don't like advanced starts as much because they're a bit fiddly in terms of setting everything up properly and it can end up feeling like a spreadsheet trying to optimize everything properly. If I can't get the Ancient Era sufficiently sped up though with my tweaks, I might resort to a Classical Era advanced start though, but I'd prefer to avoid it if possible. The other thing is that I'm trying out playing as Persia and it would be nice to be able to pwn at least one AI in the AE with my immortals, hehe.
And continuing on the previous note again - I guess another way to look at it is to compare the "gamey"/pure, immediate fun vs. the realism/flavor level (in terms of the feeling of progression) aspects of the mod against base BTS and Orion's Grand Inquisitions (aka OGI, I know you're familiar with it). This mod in the early game is like 33% gamey fun and 67% realism/flavor. BTS might be like 67% gamey fun, 33% realism/flavor. And Orion's Grand Inquisitions is like 90% gamey fun, 10% realism/flavor. OGI is pretty insane lmao but I kinda love it from how addictive it is from turn one with all the resource planting and crazy wonders. Unfortunately, the AI would need a massive overhaul to be competitive in that mod (hence my signature). It's very interesting from a game design perspective though. Well, all those numbers are kind of arbitrary - I didn't think too carefully about them, but you get the general idea of what I mean. It's the relative ratios of gamey/immediately fun to realistic/flavorful that matter.
I have a feeling that over time, the gamey aspect (which is what I'm mainly looking for, although about 20-25% progression-type flavor is still good) of CoM would slowly increase to catch up to BTS and probably surpass it in the late game (which is very awesome). So basically, all I want to do is to raise the the initial gaminess to realism/flavor ratio to something a lot closer to BTS, maybe not all the way to 67/33, but much more than 33/67. And I really don't want to just play a faster speed because it will make the most of the game go too fast for me as it does in BTS and most mods on standard or faster.
Well, there's a lot more I'd like say about all of this but I guess ultimately I'm really just making the mini-modmod (MMM) for myself (with a tiny bit of help from Nexus or others on how to go about it, hopefully). Maybe a few people will enjoy it also someday, maybe not, but at least I will
Yeah they're great, I've read a decent number of them over the past few months (particularly the War Academy ones).
Thanks for the well wishes guys, I appreciate them

It would help if you toss up a SS of your settings. Simply click on the fist in the top left part of your in-game screen. Hit the settings tab, then SS it.
This to me sounds like your settings, specifically game speed. Build/constuction times will vary according to game speed as well. Additionally, early game is supposed to be slow by design, as this gives you time to explore the map, and start building up an economy. Civics play into this as well, and the good stuff doesn't happen until later eras.
I want to save the discussion of the more complex settings for another time, but my big ones are - Monarch, standard size, 9 civs, epic speed, continents. I get what you're saying about the speed but I like epic in BTS b/c it gives me more time for wars, especially intercontinental ones. Also, I feel like it's a pretty good pace in general to feel the later eras without getting bogged down in always waiting on the turn times. I'll admit that I certainly struggle a bit even in BTS with the very early game slowness on epic, but normally in BTS that goes away pretty quickly. On the other hand, it feels like you're stuck in the stone ages for actual centuries in this mod

The last part that I bolded is exactly my problem with this mod. I will admit that I have ADHD which actually means I can get super focused on deep mods/games but I also tend to have less tolerance than most for slow/boring parts in terms of pacing. So this might just be my personal thing. Still, I don't feel that it should be necessary to wait until Monarchy, etc. to start being able to build a nice empire. To be fair, I will say that this mod seems to have some of the most in depth progression I've ever seen in basically any game, which is pretty cool. With that being said, I feel that cutting down on some of maluses from the civics at the beginning of the game would still preserve the majority of the sense of progression while making the game much more immediately engaging. And actually I do have a feeling that at least a small of number of other people also wouldn't be able to play this mod with somewhat faster pacing in the ancient era.
Ok, so to be clear, I'm not judging on removing the growth penalties. Everyone likes to play however they wish. But by removing the penalties, your basically giving yourself no handicaps, but the AI still has them. You could always do an advanced start if you wanted to play in a later era. Starting in an AE and then simply removing the penalties associated with your brand new empire seems kind of hollow to me, as it doesn't really teach you anything about the game mechanics and how to offset the penalties. Just an observation bud, not meant as criticism.
That would be fair, but the AI also gets the exact same benefit of me removing the growth penalties, so there's no specific advantage for me I think? That's super important to me actually - to have a level playing field in terms of mechanics/balance between the AI and me (as much as possible). That is, unless the AI behavior is specifically coded around the early growth penalties and so it won't be able to adapt properly with them removed? I'll ask Nexus about that.
And I think I'm still going to keep some of penalties including the growth penalty on gatherers (still weighing it all tho). So my starting civics might just kind of suck instead of really ultra sucking

Looking again at your SS, it appears that you've only just started this game, or just a few turns into it... Yup, 2980 BC, so your not to far along into the game. Again, lol, your in the Ancient Era, so things are slow by design. Things are not going to go fast unless you've chosen quick speed or faster on game speed.
And continuing on the previous note again - I guess another way to look at it is to compare the "gamey"/pure, immediate fun vs. the realism/flavor level (in terms of the feeling of progression) aspects of the mod against base BTS and Orion's Grand Inquisitions (aka OGI, I know you're familiar with it). This mod in the early game is like 33% gamey fun and 67% realism/flavor. BTS might be like 67% gamey fun, 33% realism/flavor. And Orion's Grand Inquisitions is like 90% gamey fun, 10% realism/flavor. OGI is pretty insane lmao but I kinda love it from how addictive it is from turn one with all the resource planting and crazy wonders. Unfortunately, the AI would need a massive overhaul to be competitive in that mod (hence my signature). It's very interesting from a game design perspective though. Well, all those numbers are kind of arbitrary - I didn't think too carefully about them, but you get the general idea of what I mean. It's the relative ratios of gamey/immediately fun to realistic/flavorful that matter.
I have a feeling that over time, the gamey aspect (which is what I'm mainly looking for, although about 20-25% progression-type flavor is still good) of CoM would slowly increase to catch up to BTS and probably surpass it in the late game (which is very awesome). So basically, all I want to do is to raise the the initial gaminess to realism/flavor ratio to something a lot closer to BTS, maybe not all the way to 67/33, but much more than 33/67. And I really don't want to just play a faster speed because it will make the most of the game go too fast for me as it does in BTS and most mods on standard or faster.
Well, there's a lot more I'd like say about all of this but I guess ultimately I'm really just making the mini-modmod (MMM) for myself (with a tiny bit of help from Nexus or others on how to go about it, hopefully). Maybe a few people will enjoy it also someday, maybe not, but at least I will

So, it may help your gaming enjoyment if you read some threads over in the S&T forums. There's quite a bit of knowledge over there to help answer some of your questions ( in addition to asking here).
Yeah they're great, I've read a decent number of them over the past few months (particularly the War Academy ones).