Making early use of the Immortals

Pellanor

Chieftain
Joined
Jan 1, 2006
Messages
69
I've been trying to work on a early strategy to take advantage of the Immortals as much as possible, for an upcoming Duel that I'll be having. I play with the expansion pack.

I managed to defeat Isabella in practice last night, on Prince difficulty, with no problems, but I felt that I was really slow in doing so. It took me to 1100 AD to finally get rid of her, mostly because I needed catapults to punch through all her defences in her capital.

Where I've been having the most problems is figuring out how to produce a large army, early. Usually I just build a few warriors to protect settlers from wild animals, and some archers to protect from barbarians, waiting until I have swords and catapults before launching my first attack. This time I want to make the most of the Immortals, so I'm trying to get going with them ASAP.

In my practice game, I grabbed Animal Husbandry right off, in order to track down the nearest source of Horses, then went to the wheel in order to produce Immortals. In the meantime I was going to try to quickly spit out a couple of workers and settlers, in order to found a second city. However, without Bronze Working, I couldn't chop rush my settler, so I had the tech for Immortals quite a few turns before I was able to produce them. Next up I built a barracks. Finally I got my first Immortal out (can't remember what year), but at this point I was already researching Iron-working, and it felt like I had missed the key time to make best use of my UU.

Of course Isabella had teched a bunch, and founded three religions. Since I ignored religious tech, I had the military advantage, so it was still Immortals vs Archers, but I'm worried about what a Human opponent could have had for defence at this point.

Anyways, here's where I'm looking for some advise:
- Should I build a worker right off, or go for a second scout in order to make finding Horses quicker?
- Should I build a barracks before training Immortals, or wait until I have slavery and whip one?
- Is it worth chop rushing a settler, or barracks, assuming that I have BW at that point? The reduced number of forests around my capital really seemed to slow down my base production.
- Is it worth it to Chop Rush Immortals once I can get them?
- Any other tips?
- Any ideas for what I should do if there's no horses nearby?
 
The goal of an immortal rush is to cut the target's resources. If it's immortals vs. archers you have already won, just pillage his land as you build up for the death blow. Whatever happens, don't let him get any resources.

Pellanor said:
- Any other tips?
Slavery. Try to whip 2 pop at once, to minimize unhappiness.
 
Right, and unfortunatly the Immortal is < 30 hammers, so they'll never cost me more than one pop. That's why I was thinking of just building some immortals first, then whipping then barraks as soon as I have the Pop / Tech.

Also, for building the city, should I be looking at Farms and Mines when possible, to maximize growth and production? Would it be worth my time to build any cottages if I'm going for the early win?
 
Back
Top Bottom